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π» Oldtimer
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How about this as a way of removing the 'ceiling hit' exploit.
Different textures in Half-Life have different properties, for instance if you make a brush and texture it like sand then walk on it, it'll sound like sand. If you then retexture it as metal and walk on it, it'll sound like metal.
So how about having the 'clip' texture property be nullifying damage when hit into it? Frankly all you're hitting them into is thin air. This applies to the invisible barriers around the map and ceiling that prevent you from being punched through the skybox.
I've played a lot of people who use this exploit (I see it as an exploit) and to be honest i'd be glad to see the back of it. In the unlikely even of uproar, maybe it could cause severely reduced damage instead.
C&C
Different textures in Half-Life have different properties, for instance if you make a brush and texture it like sand then walk on it, it'll sound like sand. If you then retexture it as metal and walk on it, it'll sound like metal.
So how about having the 'clip' texture property be nullifying damage when hit into it? Frankly all you're hitting them into is thin air. This applies to the invisible barriers around the map and ceiling that prevent you from being punched through the skybox.
I've played a lot of people who use this exploit (I see it as an exploit) and to be honest i'd be glad to see the back of it. In the unlikely even of uproar, maybe it could cause severely reduced damage instead.
C&C