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✔️ HL Verified
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- Joined
- Oct 27, 2002
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1) While beam jumping after the beam hits something, sometimes it looks like it rebounded off the side of the wall onto the other side of the map.
2) You can move around while dead: transform (a character that can also descend), die while holding a movement key (like forward), and then you can move about while dead, like jump around.
3) The spectator mode has the sprites weirdly rotated (also, a hud would be nice).
4) First person advanced melee is messed up. The camera zooms away from the fight (suggestion, force camera to go into thirdperson in prepunching sequence and then go back to first person when prepunching/throwing/advanced melee finishes, including headons).
5) In spectator mode, you can't see the arrows and bars that the player can see.
6) Sometimes while throwing someone when you release, they appear right under the the person that threw them, not having moved more than an inch (no, they did not hit the wall, and this occured several times to me already).
7) When walljumping, let's say you hold forward and jump to 'attach' to the wall. If you keep holding those keys when the jump is supposed to happen, you just jump away for not even a second then re-cling to the wall.
8) Sometimes when in advanced melee fight and taking hits, I try to counter them by hitting the key for the corresponding arrows. Rarely (twice so far), I hit the down or right key, which was the wrong key for the arrow, and it worked anyway.
9) Lastly, I seem to have a lot of crashes (to desktop) right when I am about to join a game or immediatly after I joined a game. This, obviously, just may be me.
2) You can move around while dead: transform (a character that can also descend), die while holding a movement key (like forward), and then you can move about while dead, like jump around.
3) The spectator mode has the sprites weirdly rotated (also, a hud would be nice).
4) First person advanced melee is messed up. The camera zooms away from the fight (suggestion, force camera to go into thirdperson in prepunching sequence and then go back to first person when prepunching/throwing/advanced melee finishes, including headons).
5) In spectator mode, you can't see the arrows and bars that the player can see.
6) Sometimes while throwing someone when you release, they appear right under the the person that threw them, not having moved more than an inch (no, they did not hit the wall, and this occured several times to me already).
7) When walljumping, let's say you hold forward and jump to 'attach' to the wall. If you keep holding those keys when the jump is supposed to happen, you just jump away for not even a second then re-cling to the wall.
8) Sometimes when in advanced melee fight and taking hits, I try to counter them by hitting the key for the corresponding arrows. Rarely (twice so far), I hit the down or right key, which was the wrong key for the arrow, and it worked anyway.
9) Lastly, I seem to have a lot of crashes (to desktop) right when I am about to join a game or immediatly after I joined a game. This, obviously, just may be me.