GoldenBlade said:
New game mode --> Kill the oponent team --> No respawn unless you use a wish --> Use Dragonballs to make you more powerfull and rezz team mates --> Get sensu beans fixed on 1.3 and heal your team mates and yourself --> The match lasts until one of the teams is fully killed --> play a more team based mode of esf where you can catch dragonballs
Wishes : Rezz # number of team mates (cant be 2 many or 2 little)
Get your team a 100.000 pl boost (for example)
Give you a extra life
You know, I've really gotta advocate for a return of the targeting system -- not as a method of speedy movement (target->swoop->kill), but instead as a way to encourage more teamplay.
NOTE BEFORE READING FURTHER:
------------------------------------------
I promise that this post will be annoyingly rantish. If you don't like that, and don't care to read, don't respond to it. This is a little bit of an everything-wrong-with-the-world thing, so, again, if you that's not your bag, don't read it. Just continue on in your merry little life. Please and thank you.
------------------------------------------
Has anyone here actually thrown a teammate a sensu bean? Ever? "Here, catch this tiny little speck on your screen that I'm going to beam right over your head, stupidly assuming that, because I'm aiming directly at you, and am within a few feet of you, will land somewhere within your gigantic hit-box of reach" is just not cutting it.
Why not use a "locked-on" targeting system to let players keep track of who they're fighting, and, as a special case, giving locked targets a bit of "pull" over sensu beans. Or...maybe beams/blasts, too?
Humor me on this one. What if, similarly to the way that secondary-fire ki-blasts (primary-fire for Renzoku) spread out and then curve into targets, blasts and beams also would home in on locked-on targets? Only just slightly, I mean. Why? Well, in the show, beams and blasts were made from a person's energy, and I can't remember a situation where any beam just missed a person completely (without an explicit, melodramatic dodge
)
I'm not one to complain about the hitboxes in the game -- model viewers say the sizes look just about right. But, and I'm sure I'm not the only one who feels like this, it seems that advanced melee (and, to a lesser, but still noticeable, extent, basic melee) connects far too early considering the intimacy portrayed in the situation (read: in-your-faceitude of prepunching).
A bit more on topic...I like the idea of a round-based gametype. I think it would work well to attract a few [more] fans of the show from a-more-popular-game-that-happens-to-be-round-based-and-
rhymes-with-"Flounder-Gripe". Specifically, the biggest problem I see with this game is accessibility; though it seems more people play the game every day, many don't stay for long through jeers of "OMGLOLN00B" and unstoppable barrages of ki-blasts, leading to a friendly how-do-you-do? by means of either a spirit-crushing ki-blob detonation, or turbo generic beam insta-death, et. al.
So, what can be done to attract more players? Make the game a little more familiar. Obviously, I'm not going to ask it be slowed down any further -- it's been slowed down quite a bit, it seems. I'd actually suggest the game is sped up a little bit more. Namely, a few things seem to slow down the game drastically, including:
1. Ki-blobs. What are they? I don't consider myself a diehard fan of the series (more than a tad bit juvenile for my tastes), but I can't remember ever seeing them appear. When I think of the ki-blasts that were used in the series, I think of explosions, but not an ethereal bubble that appeared to eat the villains alive as they rolled in the dirt.
2. Rapid-fire ki-blasts. Why...are...they...so...slow? The secondary fire ki-blast (for most characters) I hardly see used (I say "hardly" so as not to offend anyone -- I can't think of any of the better players that use it in serious play, but correct me if any of you are out there). I'm sure (but not sure) that movie content isn't allowed in this mod, but if anyone has seen Bio-Brolly (if you haven't, please don't. It's no good, and whether I replaced my Vegeta with him or not, Brolly is still a lame villain.), remember the ki-blasts that Goten & Trunks unloaded rapid-fire on him in their fight, you'll see what I'm talking about. (NOTE: I've seen this in main story-line episodes as well, but can't cite any exact episodes.) Along with this, the damage would probably end up being tweaked considerably -- so this might be a little bit unrealistic, unless ki-blasts were to have no effect on health, but maybe on...ki... The speed isn't just what concerns me -- the accuracy as well. Like I mentioned earlier (I think, this post is getting a little bit lengthy), I don't think I saw any "misses" in the series, only "dodges". Anyone who plays the game and knows how to move in all directions is capable of dodging a slow-moving (compared to, say, Sarutobi -- or every other person who can manage ki and move quickly) attack. People who have never heard of the game can probably do it if they at least know what to move away from and how to move.
3. Wallstick. I wouldn't suggest removing it [ever]. But the maxtime is lengthy. "But there's an svar for that," you scoff. Yes, there is, and I know -- I might just propose to whoever spent time tweaking on theirs to come up with advanced_melee.cfg. But this game does not have enough servers to say things like "Oh, well, every server will run configs they like." That's bull. Stock configuration is where it will always start. If you look at any of the major popular mods, you'll see that there's an extremely small number (in comparison) of people that run drastically game-altering modifications.
Stock - configuration - is - where - it - will - always - start.
4. No more Big Beam-jumping. I'm going to actually assume this one is obvious and continue on. I'd heard the radius would be drastically reduced for big beams that hit the ground (or something) -- I'd just suggest instant detonation, myself.
5.
Automatic Beamjumps/ Player-controlled detonation. Instead of detonating beams automatically upon contact with walls or players, maybe a "push" system for beams? From what I took from the 1.3 outline, the game is going to become a lot more "wall-centric", what-with from-behind grabs->slams into walls & instant-throws. Maybe to counter the beam-tracking I mentioned way above with the lock-on targeting system, because beams hit more often, the chance that they'll do serious damage is reduced; with a push system, a player hit by a beam would enter a struggle (similar to the basic-hit recovery) to push the beam, not back to the thrower, but
behind them -- getting hit right in front of a wall from a much more powerful beam would more-often-than-not lead to a certain death (as it usually does anyway; fully-charged Kamehameha near a wall near you, anyone?), either instantly from the push into the wall and "walled" damage (similar to blocking a beam and being pushed into a wall now), or from detonation by A.) The player controlling the beam or B.) The wall behind you. Still playing with this idea in my head.
6. Quicker advanced melee. See: advanced_melee.cfg. :laff:
7. "Ki-as-stamina". I've only made three posts on the forums so far (I think it's at 3 now). One of my last two posts (I believe it was a response to Chakra-X's suggestion, should be just a few threads down) described this. In summary, it would have advanced melee deal damage to ki first, then health, if the ki ran out (which would be unlikely), as a direct way to attack an enemy's stamina (which is what ki is here, to a layman.)
8. (Final) A little bit of balance-tweaking. Just a little bit. It's understandable that the characters have different strengths and weaknesses, but there are still some glaring balance issues that I haven't really seen addressed; for instance, Cell. Right from spawning in a new game, Cell has very good speed, very good health, one of (if not) the strongest beams in the game (Kamehameha), a fast-moving instant-kill attack (Frieza Disc) that's
technically controllable (but it's difficult), a Solar Flare/Taiyoken (if you don't understand why I added this -- you will soon enough, I guess. I didn't think much of it until a few days ago.), and the fast moving "blastbeam" (not sure on official terminology, since it behaves like a blast but leaves a trail) Special Beam Cannon. Cell is a powerhouse character -- he may not be the best, but if you pit a Cell against a Trunks player of equal (absolutely equal) skill, there's an extremely high-percentage that the Trunks player will go home and commit seppuku from the shame of being defeated with such ease.
I suppose I'm done. I'll think of more to say right after I preview & submit this post, but I'm rather sure that a lot of it would only contribute to further derailing this thread*.
* For derailing the thread, I apologize. I hope it is brought back on track swiftly, and coolly. In retrospect of the post, I suddenly realize that it has little-to-nothing to do with the reply I actually quoted.
...My bad.