Lost in space
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- Jun 7, 2006
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Alright, this sort of engage will change esf's over all feel and gameplay... it will force basic melee to be the 2ndary type of attack inorder to make room for this new Main Melee System..
Let me state this so that a bunch of panzies don't come in here only to spit a 3 letter word @ me.( BAD BAD BAD)
If your going to reply *Understand this idea* to the best of your ability and read this entire* post. Also, if your going to reply please add clear explanations to support your Critique.
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There are three Terms you need to know.
Caution Zone: A *caution zone* is a fairly large radius around you, the player. When players enter your caution zone, depending on your situation it's possible that you'll automatically switch stances .
Stances: In this new engage feature, there are 3 stances. Each stance is a different fighting mode that a player alternates between automatically depending on his or her situtation.
CoG(Caught Off Guard): This term describes the situation where an enemy enters your Caution Zone and forces you to switch your stance.
Side Note: When blocking your always cautious, but if a player remains within your Caution Zone for 3 seconds while or after you've been blocking, you'll automatically switch stances. If you release block with a player in your caution zone you have 2 seconds to get him out of your caution zone or you'll automatically switch stances.
Stance #1 is automatically initiated when no players in your *cautious zone*. This stance is similar to the current esf's gameplay, where you double tap to swoop and you teleport fairly large distances, using Basic Melee and Long Distance Beams as your method of attacking.
Stance #2 is automatically initiated when your Caught off Gaurd because 1 or more player(s) entered your caution zone when you're not swooping or blocking. Also know that the player who enters your Caution Zone must not be swooping to switch stances. In this stance all moves are changed to fit the new melee in this stance. Short distance beams can be used while long distnace beams would be considered as special attacks that you'd have to work at to use. The melee would also be changed for this close combat situation. Swoop speeds and teleport distances and "how offten a teleport can be used," would be adjusted to suit this "close-combat", "1vs1-or more," focused melee stance". In stance two either player could try to escape this stance at any moment, but the attacker would try to prevent this by staying close to you, thus staying in your *Cautious Zone*.
Side Notes: This stance focuses on a close combat melee that's free and similar to stance 1 and doesn't limit players within a bubble. Either player may travel all over the map and remain in stance 2 depending on the player's skills, unlike the advance melee we see in ESF 1.2. Also, the distance a Basic melee hit knocks a player back can be adjusted so that when the enemy recovers he doesn't inititate Stance #2 unless the attacker swoops/teleports into the enemy's Caution Zone.
Stance #3:
This stance is essentially stance #2, only with more then 1 enemy. In this stance you're capable of using the TurboSwoop as seen in ESF 1.3 Open Beta, to escape.
Side Note: You can only use the Turbo Swoop while in Stance #3 and Stance #1 when your ki is at its' max.
I encourage people to actually "Critique" this idea for improvement purposes
Let me state this so that a bunch of panzies don't come in here only to spit a 3 letter word @ me.( BAD BAD BAD)
If your going to reply *Understand this idea* to the best of your ability and read this entire* post. Also, if your going to reply please add clear explanations to support your Critique.
--------------------------------------------------------------------------
There are three Terms you need to know.
Caution Zone: A *caution zone* is a fairly large radius around you, the player. When players enter your caution zone, depending on your situation it's possible that you'll automatically switch stances .
Stances: In this new engage feature, there are 3 stances. Each stance is a different fighting mode that a player alternates between automatically depending on his or her situtation.
CoG(Caught Off Guard): This term describes the situation where an enemy enters your Caution Zone and forces you to switch your stance.
Side Note: When blocking your always cautious, but if a player remains within your Caution Zone for 3 seconds while or after you've been blocking, you'll automatically switch stances. If you release block with a player in your caution zone you have 2 seconds to get him out of your caution zone or you'll automatically switch stances.
Stance #1 is automatically initiated when no players in your *cautious zone*. This stance is similar to the current esf's gameplay, where you double tap to swoop and you teleport fairly large distances, using Basic Melee and Long Distance Beams as your method of attacking.
Stance #2 is automatically initiated when your Caught off Gaurd because 1 or more player(s) entered your caution zone when you're not swooping or blocking. Also know that the player who enters your Caution Zone must not be swooping to switch stances. In this stance all moves are changed to fit the new melee in this stance. Short distance beams can be used while long distnace beams would be considered as special attacks that you'd have to work at to use. The melee would also be changed for this close combat situation. Swoop speeds and teleport distances and "how offten a teleport can be used," would be adjusted to suit this "close-combat", "1vs1-or more," focused melee stance". In stance two either player could try to escape this stance at any moment, but the attacker would try to prevent this by staying close to you, thus staying in your *Cautious Zone*.
Side Notes: This stance focuses on a close combat melee that's free and similar to stance 1 and doesn't limit players within a bubble. Either player may travel all over the map and remain in stance 2 depending on the player's skills, unlike the advance melee we see in ESF 1.2. Also, the distance a Basic melee hit knocks a player back can be adjusted so that when the enemy recovers he doesn't inititate Stance #2 unless the attacker swoops/teleports into the enemy's Caution Zone.
Stance #3:
This stance is essentially stance #2, only with more then 1 enemy. In this stance you're capable of using the TurboSwoop as seen in ESF 1.3 Open Beta, to escape.
Side Note: You can only use the Turbo Swoop while in Stance #3 and Stance #1 when your ki is at its' max.
I encourage people to actually "Critique" this idea for improvement purposes
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