I dont think you guys get SNKP's situation (this is a reply onto the first few posts I read on this thread)...
The way I see it SNKP is in the same position as Square-Enix. They are pushing their best title to become better (Like Square is only focused on Final Fantasy at the moment - if you know anything on Square's History, you will know that Square almost ended up declaring bankruptcy, which is why we wont be seeing any other Chrono game from them in a while, and its because of Chrono Cross that the second part of Xenogears wasn't as good as the first part, the budget had to be cut and Xenogears was rushed out the door).
Aside all of that, I would prefer to see the KOF Series improve. The RBFF Timeline has already somewhat "Merged" with KOF's anyway (Hello? Did anyone forget what year Garou: Mark of the Wolves took place in? Guess which new fighters are starting to make a scene in the KOF Series!!! D: ).
The KOF series simply ignores the KOF Storyline however, but the fighters do arrive just in time to make appearances in the KOF Universe.
I would also like to see a Garou: Mark of the Wolves 2, but chances are thats not going to happen untill Capcom makes a SF4 (The way I see it... Garou was just a way for SNK to stay ahead of their game). SNKP, like Capcom, are lazy (Though IMO, Capcom is lazier).
Just look at the animations brought to you in Metal Slug and in Garou. Hell, in comparison, KOF series has more animations than ALL SF games (except for SF3;Garou comes in second as far as animation in 2d Fighters go). I commend SNK more, they are being way more progressive with their best title (unlike Capcom). And starting from KOF'02, if you may or may have not realized it, SNK has been experimenting with alot of new and diffrent things.
It went from Dodging to Rolling, from Charging Power Bars to Having a standard 3 Levels bar (with its uniqueness of "Storing" in order to do your max super), KOF 99-2000 (01 was crap), introduced Strikers, armor mode and counter mode, KOF'02 introduced Super Cancel Mode. '03 introduced Tagging while still giving you the option to play 3on3 Teams or Single.
And now KOFXI will feature Dream Cancels (The damage must be insane), it brings back the CD Attacks as well as giving you the wierdest team line up you could've ever imagined... They give you old and new characters every year so that their game wont be so repeatative.
If you haven't noticed it, starting from KOF'02 SNK has been experimenting with new ways of performing special moves (Shen Woo, Duo Lon and Ash all have wierd ways of activating their LDM). '02 really had some wierd ****.