I'm new to the forum so I dont know if this was suggested before or not, but I have given this some thought (a whole 10 minutes) and wanted to share it.
In ESF when you hit someone straight into a wall they lay flat for a few seconds giving the player the option to bounce back, if they have enough power, or if they hit the ground flat they must hold spacebar to be able to quickly get on their feet. Most of us know this. Now, my thought is why not give the attacking player a move to keep that player against the wall for a few extra seconds without letting them bounce back. Remember Goku and Vegeta's second fight.
Vegeta held goku to the wall with those rings, obviously in a fast paced game we wouldn't want the rings to last too long, but if they lasted long enough to give the attacking player time to fire a blue attack, it could serve as a punishment for the player being attacked for not either
a) bouncing off the wall in time,
b)not holding spacebar to bounce off the ground.
This is a pretty general technique it seems, and most characters could use it, and with some tweaking it could avoid abuse. Newbies already have a steep learning curve anyway.
That's my suggestion... be gentle.
In ESF when you hit someone straight into a wall they lay flat for a few seconds giving the player the option to bounce back, if they have enough power, or if they hit the ground flat they must hold spacebar to be able to quickly get on their feet. Most of us know this. Now, my thought is why not give the attacking player a move to keep that player against the wall for a few extra seconds without letting them bounce back. Remember Goku and Vegeta's second fight.
Vegeta held goku to the wall with those rings, obviously in a fast paced game we wouldn't want the rings to last too long, but if they lasted long enough to give the attacking player time to fire a blue attack, it could serve as a punishment for the player being attacked for not either
a) bouncing off the wall in time,
b)not holding spacebar to bounce off the ground.
This is a pretty general technique it seems, and most characters could use it, and with some tweaking it could avoid abuse. Newbies already have a steep learning curve anyway.
That's my suggestion... be gentle.