Need some help (yes im invaiding)

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OK first off. I started some models for my map. The first is finished and the second is still WIP


OK so this thread isnt all about help.

Tresure Chest:


Ship:






OK the modeling goes smoothly for my experience wth it ^^

Now here is the problem. I found loads of tuts on how to skin models in Max. The problem is that the tutoreals seem to have some functions that my version doesnt have. Since i know MAX uses pluggins i would like to ask if anyone can provide a link to a nice UVmapping pluggin and the pluggin i need to make HL models.
 
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you dont realy need plugins for UVW mapping, max has realy powerfull tools for all sort of mapping, apply the Unwrap UVW modifier to your model
 
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you just need the unwrap uvw modifier and your set :yes:
 
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To be honest its the first model i ever brought this far.

Now if i can skin them nicely enough ill have a very special suprise for you people with my newest map.

Allthough i can imagine Kong and Ready getting mad at me for it ^^

I added the lock to the model. Just some little definition.



Ill start the UVmappong tomorow. THX for the info Nataku and Shady
 
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Hmm, uhh.. a dbz map with chests and ships.. man i was hoping it was a pirates of the carribean map =P
ah well.. I forgot to mention
www.poopinmymouth.com
he has a good tutorial on how to uvwmap withouth using third party programs.

Tho it seems you use max 8 so you should try to peltmap things.
Select a bunch of polygons (While in the unwrap uvw modifier) and hit pelt, than select edit pelt map, click pull pelt map a few times, than click pelt off, in the uvw window click tools > relax , relax it with some parameteres (experiment?) and you'll get perfect uvwmaps about 80% of the time.. if this is too confusing just do the tut on poopinmymouth.com :yes:
 
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THX Shady. But isnce it was a box i simply ussed the normal mapping > box tool

Anyhow here is the first stage (and first atempt at skining)



Thats only bte base layout. Ima have to fix those lines and add some efects fo the skin. But thats the base.

Now tell me how much it sucks XD
 
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damm max interface looks/is so horrible :p

anyway dont know what to say looks pretty basic but lets see how it turn out
 
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Part 2 of skinning finished.

I added more detailed textures. But somehow it gives me more errors now.

Youll see in the pic.




Now i know what you will say. And my problem isnt the pixle rendering. In fact my texture doesnt have more black than the actual keyhole needs.

So anyone knows what gives :S

This is the actual texture.




Well the texture still aint done but crit away ^^
 
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OK i fixed my problem. A tutoreal suggested that i should use TGA files for the skin. When i ussed JPG it made it without the lines.

Anyhow, I added a rusty kind of red shade to the metal parts and a green over it for the whole texture. Kinda moldy like to give it an "old" look.

 
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nice i really like the rust . treasure will be underwater , or on the ground ,cave something ?
 
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nice i really like the rust . treasure will be underwater , or on the ground ,cave something ?
Buried in a cave actualy. ^^

I'll also be making a tresure map for it. So youll have to find it XD


Diging the tresure out will also serve as a secondary dor trigger for one of the 2 cave entrances ^^

hehehe,trust me it will rock!!!
You have only seen the map without the caves. Ive already updated it to a far bigger project that you know ^^


Now to the next problem. How do i compile HL models using Max >.<
 
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the model itself would make texturing a little harder than it has to be, you got alot of sharp edges there,

which would look good with a cartoonish texture maybe, but not so much with a realistic one. as you don't have as much control, cartoon textures don't need much detail however.
 
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the model itself would make texturing a little harder than it has to be, you got alot of sharp edges there,

which would look good with a cartoonish texture maybe, but not so much with a realistic one. as you don't have as much control, cartoon textures don't need much detail however.
The cartoonish tecture would be a bit hard since not all the edges are totaly aligned ^^

Allthough i did make a couple of tweaks to the model (moved a few edges and faces)

In any case if like to call this baby finished.



Now err how to compile this baby for HL using MAX?
 

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