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I'm trying to understand how to have my DirectX program generate a blended mesh for saving to an x file. (I'm exporting from another format.) However there's no tutorials on creating and saving them only loading existing ones. Would any of you guys have a VERY simple blended mesh as a .x file that I can look as as text. The tiny.x that comes with the SDK it just too big to read through it all.
The skin has to be treated as a continuous mesh for blended meshes. If there's a seperate mesh for every bone, then it's using a rigid body character animation model and is not a blended mesh.
I want something as simple as possible. It doesn't need to be textured and it should have five or less bones and maybe a single animation.
The skin has to be treated as a continuous mesh for blended meshes. If there's a seperate mesh for every bone, then it's using a rigid body character animation model and is not a blended mesh.
I want something as simple as possible. It doesn't need to be textured and it should have five or less bones and maybe a single animation.