Lost in space
- Joined
- Jul 9, 2005
- Messages
- 11
- Best answers
- 0
Gah, here we go...
-Different 'stat system'
I find it a bit strange (and annoying) that your speed only changes when you transform/use turbo. How about you?
Well, my idea is this. Say that you get 1 (depending on current character) more speed unit (HL speed unit) when your base PL raises by 1000 (or whatever. Needs tweaking). Also, transforming should give you some kind of bonus/penalty (or your speed would just double when going SSJ and so on).
-Energy/Ki attacks
Waves and blasts. Kamehameha (and any other wave attack) should have two 'fire modes'. Wave (good for PS, bad for... uh, destruction) and blast (the one that ESF uses now. Not as good for PS).
Also, different 'stages' would also be nice for energy attacks. Say you go SSJ3 and charge a kamehameha. You don't want everyone on the map to go BOOM, now do you? You'd probably get kicked or whatever.
So, here's my idea... (using the kamehameha as example)
Stage1 - Weak blast with good control. No penalty
Stage2 - Normal blast with moderate control. No or small stamina penalty
Stage3 - Strong blast with poor or no control (goes straight). Moderate stamina penalty
Stage 4 (super) - Extreme blast/wave with no control. Drains fair ammount of stamina and HP. Great for PS :O
Oh, and please remove beamjumping with large beams -___-
That's it. Guess I'm done.
EDIT: Haha, laTge xD
-Different 'stat system'
I find it a bit strange (and annoying) that your speed only changes when you transform/use turbo. How about you?
Well, my idea is this. Say that you get 1 (depending on current character) more speed unit (HL speed unit) when your base PL raises by 1000 (or whatever. Needs tweaking). Also, transforming should give you some kind of bonus/penalty (or your speed would just double when going SSJ and so on).
-Energy/Ki attacks
Waves and blasts. Kamehameha (and any other wave attack) should have two 'fire modes'. Wave (good for PS, bad for... uh, destruction) and blast (the one that ESF uses now. Not as good for PS).
Also, different 'stages' would also be nice for energy attacks. Say you go SSJ3 and charge a kamehameha. You don't want everyone on the map to go BOOM, now do you? You'd probably get kicked or whatever.
So, here's my idea... (using the kamehameha as example)
Stage1 - Weak blast with good control. No penalty
Stage2 - Normal blast with moderate control. No or small stamina penalty
Stage3 - Strong blast with poor or no control (goes straight). Moderate stamina penalty
Stage 4 (super) - Extreme blast/wave with no control. Drains fair ammount of stamina and HP. Great for PS :O
Oh, and please remove beamjumping with large beams -___-
That's it. Guess I'm done.
EDIT: Haha, laTge xD