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The Viking
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The shapes are pretty good, but you should add other textures to those houses, GJ so far.
 
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that reminds me so mutch of my first map :) ( it was for quake ) it had houses as well and a small junkjard ( in same big box room) offcourse in quake that lagged like hell :)
it's good for a start !
 
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yea that orangey brick texture gets boring fast so im probally gonig to change it.
 
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Looking good, and yes change that brick, even if you size it up it could look a little better. Oh and make sure you use the right entities ;)
 
Lost in space
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For a first map, it's pretty good.
Just change the style of the houses a little too.
It would look better if they were all a different kind of house.
Is this of any neighborhood in particular? Or just an idea?
*looks outside*
*sees graph paper in his bushes*
 
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well I was going to do my neiborhood but then I decided not to. How would i make that brick a little bigger?
 
Lost in space
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Size up the texture.
When you select the sides of the houses with the brick on texture application mode, you could try setting the scale of X and Y to 2.
That would stretch the texture so it's twice as big.
 
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Ok thanks, that will be very usefull, if anyone else has any idea let me know. Im open for suggestions.
 
The Viking
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Adds some gardens, and trees. Pherhaps a parked car.
 
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Look good...just needs little more work...like it...
 
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Thanks, so far i added bushed, made those brick textures larger, and added a few things. A trash can and a trampoline. Ah the old trampoline days......
 
The Viking
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Ya know those buildings are also a little bald, add another windows or some roof windows, and a chimney. It looks a lot like an ordinary american neighbourhood, look for a picture of that, and try to resemble it.
 
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great for a first map.....keep up the good work m8
 
Lost in space
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Yeah, try making a chimney you can enter a house through, or maybe make a car you can blow up! :D
Maybe a swing set or something too for the little kids. :)
 
The Viking
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You know if the chimney is used for acces to a house, shouldn't there be a santamodel then, he could trow with presents, as attacks, and no on one would dodge, cuz they are presents, you would be invincible and conquer....whoa, i was loosing grip there.
 
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lol, well one of the houses bears secret room like dbs and senzu beans. I am gonig to hopefull make a little park w/ like a sand box and whatnot. The car idea sounds kool. I will probally try that. Too bad i cant have it like drive in and out every once in a while. That'd be kool. But thats just me. Ive tried to compile it to test a few things out. IT compiles as a few diff files including .map and .err but no .bsp. I even had someone take a look at it. Well if any of you have had this error before please let me know. Thanks in advanced.
 
The Viking
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Heh that's no error, cuz that is not a compile, when you are in valve hammer, go to a buton that says "run map!" now when you are there make sure you have the "don't run game" hitbox on. Then compile, i should mention this though, this is just for testcompiling, if you want a good compile for an eventual release, then use expert mode or a batchcompile. GL
 
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nope, still did the same thing. Here are the file exts I got:
.wic
.rmx
.max
.map
.err
 
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Read the Mega Thread of Mapping at the very bottom. My tutorial on finding and fixing map errors.
 

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