My First Map Ever

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Well I don't know why, but after watching that mechmod water video, it made me want to map. So by and by I read a few tutorials, and so I decided to start a map.

This map is pretty much my idea of how Hidden Sand Village looks like( from Naruto), well not the whole thing, but just a very small portion of it.

Not a whole lot atm, but it's a start. As you can see, there's only one building right now, and it's not even finished yet.

I do plan to make my own textures later on for this map, but I'm keeping the sand.

<img src="http://esf-ta.com/images/firstmap/firstmap.jpg">

This is how I want the building to look

<img src="http://esf-ta.com/images/firstmap/firstmapidea.jpg">

Here's the very first room

<img src="http://esf-ta.com/images/firstmap/firstmaproom2.jpg">

Here's what I plan to add to it.

<img src="http://esf-ta.com/images/firstmap/firstmaproom2idea.jpg">

here's the second floor rooms

<img src="http://esf-ta.com/images/firstmap/rooms.jpg">
 
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o thanks

btw: For the furniture, should I make them out of brushes, or should I use models?
 
The Viking
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Models. ESF uses a scale so small you can't make a good piece of furniture with brushes. It will give you invalid brushes and so on. Nice start for a first map. Keep it up.
 
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i plan to make this for t.s not esf, it's suppose to be a tsrp map. So should I still use models or should I use brushes?
 
The Viking
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Hmm, if TSRP uses the same scale as default half-life, then you should use brushes.
 
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alright thanks

btw: I'm having some problems with running the map

first it says missing program files.wad when I never added a wad that was called program files to the texture list.

So I duplicated my specialist.wad and renamed it program files.wad

Now when I try to start the map, it just freezes up when it's loading.

any ideas?

It says: starting local game server...

and it goes up to 6 blocks and then locks up.

I tried making a simple room, and compiling it, and it works.
 
The Viking
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See all those white textures in your map? Replace them with other textures.
 
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thanks, it seems to work, after playing around with my map for a good 2 days, I've made several buildings. Now I get this error saying allocblock: full, any ideas?
 
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This error is a result with a custom map being made. Scaling textures up solves it.
The textures on every brush face in the map count, not just those that the player
will see once compiled, so scale textures up (to at least x10 y10) on as many brush
faces as possible. This is only good for the map creators, not players.[/qoute]
I have no idea what it means, but I figured I could at least try to help =).
 
The Viking
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Or use null textures on the faces you can't see.
 
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awesome, it seems to work.

I tampered with the vis groups, and now I get problems with stem and leaf, like steam portal cuts through leaf or something like that.

Also, major fps starts to fall when ever I look at the apartment buildings.

I thought the vis groups are suppose to help out with the fps, but it seems like it's not working too well.

I'm also having some trouble with getting the transparent part of textures to become invisible.
 
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For transparency set the image background color (the transparent area) to palette color #FF00FF
 
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actually transparency can be any color, as long as it's the last color on your palette.

anyhow i figured out how to do the transparency, forgot to change the render fx to 255
 
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@the n00ber
go to www.google.com and type "hl" hammer , you can find enough sites that has it.
i sugest to download hammer 3.4 and then 3.5, 3.5 has only the exe file but you must replace the current one so you can see the models in hammer when you put a model in the level.
good luck
 

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