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✔️ HL Verified
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- Aug 17, 2005
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Since the team is working on a new version I think I should do my job as a fan and give feedback.
Well it has been about two years and I decided to return and see what happened to my favourite DBZ mod.
Unfortunately, although still a very very solid mod I see that it still has problems preventing it to be very very popular. Especially melee.
1. Get rid of advanced melee, it is simply nonesense, maybe a break for players but that's all. Turned based luck system is not suitable for this game...
2. Movement:
- Swooping: One button swooping is a must plain and simple, tapping buttons making the game unresponsive even under little lag.
- Moving takes too much energy. By swooping you can finish your ki very fast (I know you are trying to limit it because it is teh main dynamic of figting BUT please read the melee part and you will see that there are other ways). Make gliding, swoop jumps one button.
- You may also think of adjusting teleporting range and speed.
3. Melee:
Melee needs serious improvement:
Kick kick kick kick kick kick ... Right Now the game is a kick fest and very repetetive with little strategy but needs lots of practice. You need a drastic change.
What I am going to propose is a way to merge advanced melee and basic melee in real time.
- Put a power bar for the melee just like the one for beam attacks. When player pushes a mouse button let the bar fill and when the button is released the character will throw a punch or kick.
- The power is determiden by the level of the power bar just like in the beams(and of course the current pl of the player, the higher pl make even the small energy punches powerful so the player may throw several punches back to back).
- The punch/kick will be effective in a small range. The player may automatically swoop fast for a small distance and if the defender is on the path he/she is hit.
- This way not only the player will choose fast but weak punches or strong but slow ones but also you will see the effect of the pl difference much more since right now even a weakling can kick a high pl player again and again.
- Another plus of this approach is instead of coding the maximum allowed back to back kick throws, you can adjust the recovery time and the power and time needed to make a throwing kick or punch so that we see more dynamic but meningfull fights.
Defense, Deeefense, Deeeefense:
Well the blocking function in game is nearly useless. You can not block unless you look directly to the opponent and even the slightest lag will make it frustrating. Also even the weak players can block very high pl players attacks. Assuming you changed the punching dynamics as abouve:
- Make blocking easier BUT recovery harder.
- The blocks effectiveness will also be determined the defender's ki and attacker's punchs/kicks strength.
- As an advanced move let the defender be able to hold attackers arm or leg and throw him if he/she times teleport right.
Well, I 'm going to sleep right now I may continue tomorrow ... :tired:
Well it has been about two years and I decided to return and see what happened to my favourite DBZ mod.
Unfortunately, although still a very very solid mod I see that it still has problems preventing it to be very very popular. Especially melee.
1. Get rid of advanced melee, it is simply nonesense, maybe a break for players but that's all. Turned based luck system is not suitable for this game...
2. Movement:
- Swooping: One button swooping is a must plain and simple, tapping buttons making the game unresponsive even under little lag.
- Moving takes too much energy. By swooping you can finish your ki very fast (I know you are trying to limit it because it is teh main dynamic of figting BUT please read the melee part and you will see that there are other ways). Make gliding, swoop jumps one button.
- You may also think of adjusting teleporting range and speed.
3. Melee:
Melee needs serious improvement:
Kick kick kick kick kick kick ... Right Now the game is a kick fest and very repetetive with little strategy but needs lots of practice. You need a drastic change.
What I am going to propose is a way to merge advanced melee and basic melee in real time.
- Put a power bar for the melee just like the one for beam attacks. When player pushes a mouse button let the bar fill and when the button is released the character will throw a punch or kick.
- The power is determiden by the level of the power bar just like in the beams(and of course the current pl of the player, the higher pl make even the small energy punches powerful so the player may throw several punches back to back).
- The punch/kick will be effective in a small range. The player may automatically swoop fast for a small distance and if the defender is on the path he/she is hit.
- This way not only the player will choose fast but weak punches or strong but slow ones but also you will see the effect of the pl difference much more since right now even a weakling can kick a high pl player again and again.
- Another plus of this approach is instead of coding the maximum allowed back to back kick throws, you can adjust the recovery time and the power and time needed to make a throwing kick or punch so that we see more dynamic but meningfull fights.
Defense, Deeefense, Deeeefense:
Well the blocking function in game is nearly useless. You can not block unless you look directly to the opponent and even the slightest lag will make it frustrating. Also even the weak players can block very high pl players attacks. Assuming you changed the punching dynamics as abouve:
- Make blocking easier BUT recovery harder.
- The blocks effectiveness will also be determined the defender's ki and attacker's punchs/kicks strength.
- As an advanced move let the defender be able to hold attackers arm or leg and throw him if he/she times teleport right.
Well, I 'm going to sleep right now I may continue tomorrow ... :tired: