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- Aug 17, 2005
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You know thats actually called KI management. And beeing to easy to keep your KI is the reason why pros dont like to go SSJ ^^
@vegetaspride
Your melee idea of hitting when you let go of the button will never work. You can see test how impossible it is to let go of the button at the exact precise moment to make the hit connect. To test it out go to 1.2, dissable advanced melee (yes you can do that) and try to press it at the right moment to make a hit. Then imagine the lag from ping added onto that.
As for the unresponsiveness. The open beta allready has a swoop button >.>
First of all I have only looked at te final stable release which was 1.2.3 so my feedback is based on that.
I still think the idea of hitting when the button is released will work but you should see that I did not talk about the exact moment or place to release the button. Instead there is a range, you don't have to collide with the opponent all you need to be is to be close enough (it maybe 1/2 teleporting distance for example) and when you release you will instantly throw the punch and first person in the way will be hit (the player model may even be teleported until it hits). This is like shooting a beam, instantly. Of course you don't need to aim it perfectly, if the player is close to the middle of the screen when releasing it is done.
Even if swooping and moving is made to sonsume less ki if you every melee attack takes a lot of ki ki management will still have a big effect.
Do you have a video on the 1.3 melee?