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Alright. What I'm trying to do is get the env_shake to activate at different time intervals with the multimanager. I gave the multimanager a name (mm) gave it a delya of 20.00, and added the name of the env_shake entity (shake) as a name and game it a value of 10.00 and I also added the multimanager so it would continously trigger itself to trigger the env_shake.
With the multimanager I selected multithreaded under the tabs so that it doesn't tangle itself up.
Now the problem is that it doesn't work when I load up a map. I've heard that it doesn't work when you get a multimanager to trigger itself, anyone care to elaborate?
With the multimanager I selected multithreaded under the tabs so that it doesn't tangle itself up.
Now the problem is that it doesn't work when I load up a map. I've heard that it doesn't work when you get a multimanager to trigger itself, anyone care to elaborate?