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- May 14, 2005
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i think his nose is to big !
http://www.propstore.com/images/products/431/matrix-smith-dvd2.jpg
http://www.propstore.com/images/products/431/matrix-smith-dvd2.jpg
isnt that what ive been trying to say all along!? neways , eyebrows can be defind with glasses. *turners model*Growler said:Looks great DS... however, you'll notice that the actor has a very pronounced brow bone structure; making his eyes appear to sink in a bit too far. I think the other model captured that feature almost perfectly. Also, his cheeks puff out a little bit on the sides, keep that in mind. Keep working on it though.
I think Im gonna start Neo
in your opinion....DarkSniper said:looks better now.. http://img206.imageshack.us/img206/3240/smith3vs.png
Don't get all *****y because he's trying to help you. You've ignored some basic rules of modeling particularly for higher poly. You should almost always get the shape or Silhouete spot on before going in and adding the detail to the face. You've not done this and now the face of the model, doesn't resemble Agent Smith in the least. (though it's starting to improve). I'd suggest going back and looking At some of Ben's Modeling tutorials, particularly the ones that deal with blocking out the model BEFORE adding any detail.DarkSniper said:whats wrong with perspective?
and i think its looking better -_-
and for god sakes i am changing the silhouete, just look at them for more than 5 seconds and you'll see what i have done
do a damm drawover or something that will help me
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