Judge. Jury. Executioner
👮 Moderator
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Uhhh... Logic Error.I recall your models are half the size of normal HL models, therefor the speed being half that aswell.
Uhhh... Logic Error.I recall your models are half the size of normal HL models, therefor the speed being half that aswell.
Its 4 times. And you mixed up some stuff.Also you mention high speeds, but as I recall your models are half the size of normal HL models, therefor the speed being half that aswell. In my logic, in swooping mode, it wouldn't be that much more as a normal model would run.
You should've changed model sizes to normal once you introduced the new map system. Now they look pretty bad from distance.Its 4 times. And you mixed up some stuff.
Reducing the model size increases the speed, not decreases it. Thats why even Counter Strike can be played normally with 300 ping where ESF 1.2 can not.
That could lead to collision detection problems if we wanted to up the speed. This way the game percives the speed as slow to standard while you see it as really fast.You should've changed model sizes to normal once you introduced the new map system. Now they look pretty bad from distance.
Lol, nice one.Damn, models look very small. They are too small.
well game looks friggin awesome but
isn't this collision thing already in esf 1.2?
i mean i can smack a few ppl in a row against eachother lol
dunno how many 2 for sure
Thats been shown in vids before. No its something elseWait a minute i just realised evrything behind the arena was blury... depth of field maybe? =P