Most Essential Fighting Game Element

What is the Most Important Fighting Game Element

  • Immense List of Moves/Combos

    Votes: 0 0.0%
  • Large Character Selection

    Votes: 0 0.0%
  • Extreme Special Moves

    Votes: 0 0.0%
  • Crazy Air Combos

    Votes: 0 0.0%
  • Hald Naked Female Characters

    Votes: 0 0.0%
  • Accurate, Detailed gGaphics

    Votes: 0 0.0%
  • Intertesting Storyline/Cinematics

    Votes: 0 0.0%
  • Online Play

    Votes: 0 0.0%

  • Total voters
    0
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Customization option is not essential to a fighting game for ****... lol That sounds more like a "Favorite" feature. But its irrational in a fighting game.

The thing I mostly look for in a fighting game is pretty much, the battle system. Which was sadly, not listed up there. Combos are nice, but not really the most important element.
 
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For me, a fighting game has got to have depth. I can't really define what depth is, I think it's a combination of a lot of different things, but it's easy to tell whether a game has depth or not. If a newbie player can pick a newbie character and beat an experienced player, then the game probably doesn't have much depth. For example, in Dead of Alive 3 almost anyone can pick up the pad and pull off crazy combo's and beat an experienced player. On the other hand, if you're good with a character in Soul Calibur 2, there's no way a newbie is going to pick Maxi and button bash you to the edge of sanity no matter how many times they try.
 
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The most essential thing for a fighting game? That's easy, no third dimension! 2D fighters for the win!
YAY!uh got that right kid!call me mr.karate the karate goblin!no takuma sakazaki here! XD

Garou:Mark of the Wolves is the best 2D fighting game ever!
 

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Personally i think Balance should have been in there - nothing sucks more in a fighting game than when theres a bunch of overpowered characters (or even just one) who can decimate everyone else without even trying. e.g. Jinpachi Mishima, all SNK fighting game bosses particularly Geese Howard.
 
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Game must have Extreme special moves/combos.

Some more elements:

RPG elements.

Good Story line.

Make ur own char like in Morrowind,

Choose betwen 5 fighting styles. (Box, Karate, Kung Fu,.....)

tHAT WOULD be good fighting game. :yes:

edit:

Mutch Blood :devil:
 
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K-K-K-K-K-K- KOMBO BREAKER!

Haha...I loved that game... [killer instinct gold]
 
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-JLN- said:
For me, a fighting game has got to have depth. I can't really define what depth is, I think it's a combination of a lot of different things, but it's easy to tell whether a game has depth or not. If a newbie player can pick a newbie character and beat an experienced player, then the game probably doesn't have much depth. For example, in Dead of Alive 3 almost anyone can pick up the pad and pull off crazy combo's and beat an experienced player. On the other hand, if you're good with a character in Soul Calibur 2, there's no way a newbie is going to pick Maxi and button bash you to the edge of sanity no matter how many times they try.
Yeah, "depth" is definitely key. I mean, I'm one of the guy who chose "variety of moves" but honestly... as an example, Super Smash Bros. Melee is one of the most balanced and in-depth fighting games I've ever played, and yet each character has very, very few moves. It was just made well. A newb could never beat a pro in that game.
 
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Eww, RPG elements in a Fighting Game wouldn't really make it last forever. Take your RPG Elements and GIT! lol j/k :p

Choosing your own fighting style wouldn't really help out much either (take a look at Fight for New York - its a good fighting game, alot of blood, has leveling up, great graphics, you even get to choose your own fighting style - but no one plays it anymore. Thats not really what makes a fighting game).

People are more interested when the developers come up with a cool/descent looking character design a cool set of moves to go with it (sadly it doesn't sound "ALL THAT" but the majority of people in the fighting game community actually just prefer it like this).
 

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