games gotta have speed or i'll put it down in like 15 seconds. large move list helps, lots of DIVERSE characters are cool too. and graphics are always a plus, but if your like me you still love the sprite based fighting games
Hmm, it was a tossup between more moves or more characters. I went for more characters because, as long as the characters are different (different fighting styles, appearances, moves etc...) you tend to get more moves anyway.
I would say a lot more variation. Like each character punches their own way instead of everyone looking the same.
Fighting style selectionâ¦ got to have that. Def Jam: Fight for New York had me obsessed with the different fighting style combinations, too bad it was not more in-depth. Maybe a system where you can choose out of a number of moves your character can perform. Such as you can choose how your character punches, etcetera.
Training. Like Fight Night Round 2 had when you could build up your character through training. Not too many games have that, though there are those which you build up your character through fights.
Realistic fighting. Injuries like broken ankles, fatigue, much more weapons (anything you can find), etcetera.
Mostly I am referring to Street Fight games since those always caught my eye.
Online play is a big must so that people all over the world can compete.
SOUTH PAWS!!! I have no seen too many of them in a while except in Boxing games.
A good storyline is another must. Def Jam: Fight for New York had an interesting storyline though, it was too prolonged which made it become boring over time.
Able to buy clothes, accessories, training equipment, etcetera.
the thing a fighting game needs most is BALANCE most fighting games only have mabey 5-6 characters that are actually used for tourney play and there coupld be 45 characters in the game. the most balanced game out there atm is probabily virtua fighter 4 evolution
None of those things really appeal to me in a fighting game... However, on that list, probably the most important thing is alot of characters.
And technically, the more characters the more variety of moves - people are also interested in many diffrent kinds of characters, the majority of um may not even appeal to you either.
Take KOF as an example, everyone likes KOF, but the majority of ppl that play it usually have a unique team (while others just play Top Tiers because they always want to win - unless the top tier characters are coinsidentally their favorite ones).
I never find myself playing Hinako, but there are alot of Hinako fanboys out there, I dont see whats so great about her besides the fact her 100 hand slap imitation can go through attacks.
I usually like a character depending on their additude (Terry, Vanessa, Rugal etc. etc.).