More new stuff - Survivor < due to > DBZ HOOD is back!

Bushidou

B
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a new character I'm working in my free time

Model done in Maya:



Render done in max:



currently working at the high poly mesh (Zbrush stage)


somehow decided to throw all the things and say that DBZ HOOD is back so I decided to title this thread survivor!


- 武士道
 
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just wondering,
do you texture by hand or photosource?
Your textures are really realistic most of the time, i'd love to know how you do it (Except for practice off course)
 
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this is how to do photosourcing properly!

other than needing to move a couple of UV's around here and there (like the edge of the lower lip) it looks awsome dude :)
 
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is it photosource? I mean it looks good, which is why I would assume it's not photosource.
 

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