Man, you're just full of insults, that's not very nice me thinksJesus said:lol, the crysis models had nowhere near that polycount you twit.
about 12k polies, at most.
nowadays with todays graphics cards, it's not so much about polycount as it is about shader use/drawcalls. your main stumbling block will be down to how many verticies per object you can get in half life.
that said, 2000 ish polies is nothing to worry about.