Model Request: Pan

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hmmm since ESF-World is down
and i rly need the "Pan" model
if someone has it i beg of you
please give it to me!?!?!?
ITS URGENT?!?!
 
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i think i made the only one available atm, and even then i dont think i ever re-released it for new skeletons and/or versions of esf.
 
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I think there was another one by DBZHell, u might wanna PM him.
 
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no not the one from dbzhell...
and i rly dunno who made it its the one from esf-world....
and i cant get there...
 
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no not the one from dbzhell...
and i rly dunno who made it its the one from esf-world....
and i cant get there...
 
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yeah its prolly mine, unless your just really needing a pan model for a specific project id skip it.


its probably one of the worst esf models in existence XD


i made it 3 computers ago, so i dont even have it. your just gonna have to wait til esf-w comes back up because i doubt anyone kept it.
 
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lol f**k esf-w... i did my own model.. :p i mean the body and i got the head and the fists... for a new model can i release it nuttzy??? u said it was an old model... so would you care :p
 
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remove one of your signatures. and the text at the bottom. or we'll remove it for you...

you have 24 hours.
 
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as for releasing anything, you can release whatever the hell you want =P.

PROVIDING it falls within this sections rules,

if it isnt 100% yours, you must credit each and every triange and/or pixel used.

permission would be appreciated, but with the lack of activity here im not going to bother saying its required. Nonetheless, if the actual author pops in complaining about it, the link will be removed.
 
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so i think you've gotten permission from nuttzy to use his model parts. but you'd need to aquire permission, or at least give credit, to any other authors who made other parts.
 
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ok...
its almost done.. i need to make it loook more HUMAN-LIKE ^^
its kinda flat... :p
its almost done look

i need to skin it and vuoala
Credits:
-Me
-nuttzy (Head, Fists)
EDIT:
forgot the polycount ^^
2031 or something like that
yaeh i know its much for older pc's :p but i dont care :)) i played TS (the specialists) with the crysis model ripped it has aprox. 54.000 poly ^^ :p
EDIT#2:
it should be this girl from DBO
 
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lol, the crysis models had nowhere near that polycount you twit.

about 12k polies, at most.

nowadays with todays graphics cards, it's not so much about polycount as it is about shader use/drawcalls. your main stumbling block will be down to how many verticies per object you can get in half life.

that said, 2000 ish polies is nothing to worry about.
 
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you could shrink the hips a little she looks like she has a wide load lol but not bad dude
 
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It's butt-ugly...
If it were your own model it would've been a nice start... but it's even worse since it's an edit....
 
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Sorry to say, but I don't like it at all. Just start with the model from scratch, there's really no need to use arms or legs from another model.

Also, I highly suggest that you use 3dsmax. It's a perfect time to get it too, since you're still learning.
 
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Jesus said:
lol, the crysis models had nowhere near that polycount you twit.

about 12k polies, at most.

nowadays with todays graphics cards, it's not so much about polycount as it is about shader use/drawcalls. your main stumbling block will be down to how many verticies per object you can get in half life.

that said, 2000 ish polies is nothing to worry about.
Man, you're just full of insults, that's not very nice me thinks :(
 
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no problem... i dont mind that :p
but just to prove you wrong here the Crysis model:

i overrated it with 50k but it has 35k :p
 

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