Milkshape Vertex (big) problem

Status
Not open for further replies.
Member
Joined
Jul 27, 2005
Messages
249
Best answers
0
moin

i have a ****ty problem and i cant find any answer for it :x

after i done some test animations for my lbz freeza model i exported them from c4d as fbx and imported them in ms3d everything works fine.

http://booler.bo.ohost.de/everything is fine.jpg

BUT! after i exporter the imported fbx as smd and open the smd the whole **** happends >_<

http://booler.bo.ohost.de/now everything is destroyed.jpg

i realy dont know how to fix cuz i dont use ms3d =)
anyone here who has "the answer" if ther is one :[
 
New Member
Joined
Jul 7, 2004
Messages
326
Best answers
0
when ur importing models from different programs you'll get errors like that, you've got to re assign the textures ... and posibly remap the model...

and why are the models so high in polies man, its rediculous, on screen they are super small you dont need that much detail....
 
New Member
💻 Oldtimer
Joined
Jun 20, 2005
Messages
1,390
Best answers
0
DBXMe2 said:
when ur importing models from different programs you'll get errors like that, you've got to re assign the textures ... and posibly remap the model...

and why are the models so high in polies man, its rediculous, on screen they are super small you dont need that much detail....
i can roughly geuss thats it about 2000-3000 thats pretty low poly nowadays so yeah...
 
2D/3D Artist
★ Black Lounger ★
✔️ HL Verified
💻 Oldtimer
Joined
Apr 28, 2003
Messages
2,999
Best answers
0
-_- For a LBZ game it's damn high =P
 
Member
Joined
Jul 27, 2005
Messages
249
Best answers
0
its 2700 :p

and the lbz polycount is by 5000 for best performance 3000 so whats tha problem ;)
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Booler said:
its 2700 :p

and the lbz polycount is by 5000 for best performance 3000 so whats tha problem ;)
i dunno , though i like it, even if its small ingame it shouldnt be done with alphamaps =P or with sprites hahah.

although all i can say is that you had to assign the skin befor and make less maps
. dunno
 
Member
Joined
Jul 27, 2005
Messages
249
Best answers
0
skin is assign ;)

its only 1 map :p


got the problem 1! stupid vertex was not assign :p

thread can be close
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
closed by request
 
Status
Not open for further replies.

Users who are viewing this thread

Top Bottom