MILKSHAPE BONING ISSUE

Lost in space
Banned
Joined
May 8, 2003
Messages
840
Best answers
0
I am bone assigning a new model(the one Dendza Made - F4_100%)
and I want to know if there is a way to mirror the bone assigns I did
on the left side - to the right side... so I wont have to assign them twice!
Im sure there is... it seems just too stupid for me to do again exactly the
same thing in the other side...

so yeah any help would be great thnx from ahead

EDIT: <small> :S yeah its with milkshape :( </small>
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
well ./. i thought i do the model but.... if ya do it.... i wrote most of post about skeleton assign and bones assign.... so !
1. go on the right to joitns
2. then the menu comes and push show skeleton (*joints* skeleton shows)
3. look at every joint (boone) wich u selected and ad the nearst vertex to the bone .... select vertex and then push on the menu (of joints) assign ....
4. do it every thing.... then if ya wanna see how u do it right then de compile a model (esf model)
5. save model (as ms3d or smd what ever..) then go on file>import..>half life smd (or somethin like that)
6. open anything like deep_idle !!!!outer the ref smd!!! then if ya wanna see the animatioon then push on the right down *ANIM* and then on the arrow ....


`` hope understud ... ^^

Hope nice works u would be do....
 
Lost in space
Banned
Joined
May 8, 2003
Messages
840
Best answers
0
thnx for trying to help triforce

but I already know those instructions
you probably misunderstood me!
OK I did all the assigns on one side(right side lets say)
and I want to mirror the assigns so it will be exacly the same on the left side
(im not dum, lol - so of course I'll rename the new duplicated joints so it will be compileable:
BIP01_FINGER_LEFT to BIP01_FINGER_RIGHT etc...)

thats what I wanted to do

+ I HAVE A QUESTION TO YOU TRIFORCE
[ _ well then if you'll answer me this then you really going to help me! }P-) _ ]
since you mensioned it - will it really work properly for an animated ESF 3D model
that its JOINTS will be assigned only to one vertex???

I thought that each joint should be assigned to some vertexes near it
not just one

tell me, did you ever tried that and if so then how the animation relsult was?

if it worx this way also then it could spare me a lot of hard pointless work
 
New Member
Joined
Nov 30, 2002
Messages
305
Best answers
0
according to your title, it makes me think milkshape bones ya (quite funny to imagine ^^) but as far as i know ms doesnt support the assigning copy. get familiar with 3dsmax r5. its all in the max
 
Active Member
💻 Oldtimer
Joined
Nov 18, 2002
Messages
4,201
Best answers
0
Miki800 said:
+ I HAVE A QUESTION TO YOU TRIFORCE
[ _ well then if you'll answer me this then you really going to help me! }P-) _ ]
since you mensioned it - will it really work properly for an animated ESF 3D model
that its JOINTS will be assigned only to one vertex???

I thought that each joint should be assigned to some vertexes near it
not just one

tell me, did you ever tried that and if so then how the animation relsult was?

if it worx this way also then it could spare me a lot of hard pointless work
well ^^ u have to assign not only 1 vertex! °;° u have select the nearest vertexes ^^ that u can confirm it but one thing is important!! wich i ever did wrong......
NEVER ASSIGN WITH FACES!! that not right cuz if ya assign with faces the model would be look as BULL*HIT on door! :S
 

Users who are viewing this thread

Top