Merry Christmas!

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<div>Hello everyone, Merry Christmas to all! We have a lot to show for today's special update, so let's get started!

</div><div><strong><span style="text-decoration: underline;">Picture of the Week</span></strong></div><div><a href="http://www.moddb.com/mods/earths-special-forces/images/potw7" target="_blank" title="POTW - Mod DB"><img src="http://media.moddb.com/cache/images/mods/1/1/48/thumb_300x150/3.jpg" alt="POTW" /></a></div><div>
<strong><span style="text-decoration: underline;">Android 17 Animations</span></strong>
</div><div>In our last update you guys had the chance to see our lovely new Android 17 model. Now you get to see some of the animations! Not all of the animations are done, but here's a sample, enjoy! Please note that this video doesn't show every single one of Android 17's animations.
</div><div><object width="432" height="340" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="true" /><param name="src" value="http://www.moddb.com/media/embed/121247" /><embed src="http://www.moddb.com/media/embed/121247" type="application/x-shockwave-flash" wmode="transparent" width="432" height="340" allowfullscreen="true" allowscriptaccess="true"></embed></object>
<a href="http://www.moddb.com/mods/earths-special-forces/videos/android-17-animations">Earths Special Forces Mod for Half-Life Videos & Audio - Mod DB</a></div><div>
<strong><span style="text-decoration: underline;">Melee</span></strong></div><div>We are currently making progress on our melee design.</div><div>
<strong><span style="text-decoration: underline;">FX</span></strong>
In our previous updates we have been discussing all of these neat features you can create using the FX Editor. Sure, we've shown some short clips and some screenshots showing off these features, but you've seen nothing. Here is a short clip of what Davidskiwan has done with the power up sprite.</div><div>
<object width="432" height="340" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="true" /><param name="src" value="http://www.moddb.com/media/embed/121248" /><embed src="http://www.moddb.com/media/embed/121248" type="application/x-shockwave-flash" wmode="transparent" width="432" height="340" allowfullscreen="true" allowscriptaccess="true"></embed></object>
<a href="http://www.moddb.com/mods/earths-special-forces/videos/powerup-fx">Earths Special Forces Mod for Half-Life Powerup FX video - Mod DB</a>

Now, you should know about what you can do with the XML FX Editor. Create animation sequences, transformations, and sprites. Screw around with the bloom system, particle system, and water shaders. In this video that we're about to show you, all of this has been done. Raven has busted his ass off getting all of these features ingame so he can record this video for your pleasure. So, consider this video as a present from the ESF Team to you.

<object width="640" height="360"><param name="movie" value="http://www.moddb.com/media/embed/121659"></param><param name="wmode" value="transparent"></param><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="true"></param><embed src="http://www.moddb.com/media/embed/121659" type="application/x-shockwave-flash" wmode="transparent" allowfullscreen="true" allowscriptaccess="true" width="640" height="360"></embed></object><br /><a href="http://www.moddb.com/mods/earths-special-forces/videos/christmas-update-video">Earths Special Forces Mod for Half-Life Christmas Update Video video - Mod DB</a>

http://www.skinner3d.com/esfmirror/ESF_Christmas_720p.wmv
Please note that many of these features will not be included in 1.3.</div>
 
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Sorry about not having an update last week. Hope you guys enjoy!

Also.. what did you guys get for Christmas?!
 

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I'm in constant awe of how pretty ESF 1.3 is.
 
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I love the video, but I'm disappointed at seeing this part:
Please note that many of these features will not be included in 1.3.
What's the point showing a video if many of the features won't even be in the main game upon release? :p
 
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Wooooooooooooooooooooo, amazing! Simply amazing!! Will the giant mountians be in the 1.3 release? They look soooo damn cool, I simply cant find a word for it except cool :D. The transformation effect looks neat too. I just cannot see the A17 animation video but Im sure they look as good as always ;).
 
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OMG! best update EVERRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!
Are you sure that this is HL 1 engine??? i dont think so :p

Hope the new melee will have and option to trow the enemy at a choose direction! just like the advcd melee in 1.2!

Keep up the great work!

sucess
 
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After seeing the video tears almost came to my eyes :cry: its so good to observe what esf as become after so many time. The light effects, the powerup aura and the maps with beautyfull 3d skyboxes...It just couldnt be in better hands. The game surpassed BY FAR all my expectations graphically. Great job to all the dev team :yes:
 
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I love the video, but I'm disappointed at seeing this part:

What's the point showing a video if many of the features won't even be in the main game upon release? :p
Ye so what is the point to show this features if will be no in esf 1.3 ??
 
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It should read more like, some of these features may not be seen in 1.3, but most will be, just improved :)
 
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nice update team,also team i cant see the Android 17 Animations video if any can help me?

Happy New Year guys!!
 
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Right, a-17 animations video is still not working.
 
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ye this video still not working and litle suggestion how about add the shadow to all. Like bots, rocks, tree, etc ?? :fight:^_^
 
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How about adding bump mapping to character clothes in order to give an illusion of a much higher polygon count.
I do really love the new grass but I don't think that the mountains work that well towards the rest and the games cartoon like style.
 
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How about adding bump mapping to character clothes in order to give an illusion of a much higher polygon count.
I do really love the new grass but I don't think that the mountains work that well towards the rest and the games cartoon like style.
The game is based on the cartoon, its not THE cartoon.
ESF devs have developed a fantastic map and outstanding new sprites; it should be noted the new aura effects and beam sprites aren't quite reminiscent of the show either.


I cant think of anything negative to say.
You guys have outdone yourselves, keep at it!
 

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