Merry Christmas and a Happy New Year!!!

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Merry Christmas and Happy New Year!!!

The ESF team would like to thank everyone that supported us during the ModDB Mod of the Year competition. Although ESF did not rank in the Player Choice category it did recieve a nominated for the Editor's Choice - Best Upcoming Mod. It is a nice compliment that leaders in the mod development scene have recognized ESF.

Now for a little holiday treat; Super Saiyan Vegeta renders and a lovely little Vegeta/Cell Games teaser

[video=youtube;iZ4zogkAjP4]http://www.youtube.com/watch?v=iZ4zogkAjP4[/video]

 
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I WANT A PICTURE NAME
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THIS IS THE BEST CHRISTMAS GIFT I GOT! :X :X <3 <3
 
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Damn you guys are a pretty talented group of modders. I'm sure any resume you put this on will land you a job at a gaming company.
 
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This certainly is a good Holiday present. ^_^
Nice display of effects and all.
 
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Esf final version will have a destructable environment?
 
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No one would dare say that this is a result of the fraud because all video confirm
2010/12/31 12:59:59 I hope I can wake up before the arrival of that moment will be blessed
 
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Epic video. I loved the taunts. Epic transformation too. I'm looking forward to seeing Majin SSJ2 Vegeta, I hope hair will look SSJ2ish ^^.
However, Vegeta could have had a cooler swoop animation IMO.
Also it looks weird when he's swooping down with his body being almost straight.

Raven, you lazy bastard.
 
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There is only one word that can describe this..... AWESOME!!!!

Damn ^^I can't wait to play the final version
Best Christmas EVER!!!!!!! <3 <3 <3
 
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Very good movie. Thanks for vegeta's animations!!The transformations, whoaa, we smell the power...Thanks you and merry christmas!!
 
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Nice video, thumbs up :)

Although I thought the transformation was a bit too short, too easy.
And btw, team, can you implement bump mapping ?
 
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Although I thought the transformation was a bit too short, too easy.
And here I thought it was too long. Transformations don't have to be long. Especially in such a fast-paced game.
 
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Yes, HlEV, but the first time you transform, they should be a long sequence. After that, reduce it by half, then once you reach the next form, make it instant, ect.
 
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Yes they should. Especially now since there are no protection bubbles. It would incorporate some tactful thinking as to where to transform, not just raise your PL and then instant transform in the middle of the map and pwn some ass. IMHO transformations length should depend on PL. Once you reach enough PL for SSJ2 you transform instantly into SSJ1 and then a few more seconds for SSJ2... something like that
 
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Yes they should. Especially now since there are no protection bubbles. It would incorporate some tactful thinking as to where to transform, not just raise your PL and then instant transform in the middle of the map and pwn some ass. IMHO transformations length should depend on PL. Once you reach enough PL for SSJ2 you transform instantly into SSJ1 and then a few more seconds for SSJ2... something like that
Exactly what I wanted to say. I mean the instant transform should be when you are really close to ssj2. Because when you are about to go ssj2 that means that you mastered ssj(1)
 
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People insta-transformed into SSJ in Dragon Ball before mastering the form or even finding out that SSJ2 exists. Transformations were never long, unless you go by anime nonsense.
 

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