-I think head ons should either cause both players one quarter the melee damage intended and knock them back half way, or just knock them back half way with no damage. That should break off standstill and people abusing ping.
I love and perfectly agree with Halorin's idea here. If both players hit each other head on, both will get hit with minimal dmg and get knocked back. -This happens in the show a lot when both fighters hit each other head on and both gets hit lol.
Also i think that melee system should be done this way:
1) you pick out a target, once its squared, you then charge like usual.
-heres where it change.
2) when u charge at some1, you dont have to press/hold mouse2.
-once you charge at some1, once you get near enough/in range, you will automatically knock them back.
3) or, once u start charging at some1, you can hold/press mouse2 for the 2ndary melee for more dmg and can open up a small combo system.
-once mouse2 is held/pressed at the official charge you will then throw a punch.
-once that 1st punch is pressed, you can start tapping mouse2 to get in more punches; lets say u can pull off a total of 5 punches. the 5th hit will be a punch or kick smashing the enemy into the air/ground.
Also, block should be instant when pressed so u can block better with the new melee i just mentioned. While blockin u can block the mouse2 melee. If you use mouse1 and just charge him on a head collision, u should have a 50/50 chance of knocking him out of block. Something along those lines
I know this sounds kind of confusing but bare with me here
this is just my suggest btw.
___________________________________________________
If not then i still say the
" think head ons should either cause both players one quarter the melee damage intended and knock them back half way, or just knock them back half way with no damage. That should break off standstill and people abusing ping" -Halorin
Is still a good idea.