I've noticed how in the series, the fighters often enter a kind of 'free-for-all' sequence in their fights, where they punck and kick alot, but miss.
I was thinking that two players who's melee attacks collide should enter a struggle like this, and whoever wins (like overpowering opponent in any other power struggle) would land a hit and knock the other away.
I don't know how hard it would be to implement this, but I'd like to know what everyone else thinks.
I was thinking that two players who's melee attacks collide should enter a struggle like this, and whoever wins (like overpowering opponent in any other power struggle) would land a hit and knock the other away.
I don't know how hard it would be to implement this, but I'd like to know what everyone else thinks.