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The main thing that gets me in any fighting game is being able to jump in the air, do a combo and slam the oppoenent back down. With ESF, a good chunk of the tme playing is spent air bourne, so "slamming" someone into te ground is easily done, but it doesn't have the 'feel' of a good smashing attack.
This part wouldn't be a big change, it's just if projected downwards, a person would be chucked faster than normal, picking up velocity as they fall. The opposite would be applied when someone is shot up vertically. They would go up normally, but begin to slow down. Both rater would vary depending on the angle they are hit.
Also I think rolling should be almost elimnentated. If someone is thrown/hit to the grond on an angle, I doubt they would roll and I rarely see them roll in the show. They usually skid on the ground or bounce once can continue skidding. They are still available to be hit while rolling, but if propelled forward, they would just be sent scrapping the ground until they came to a stop, or, if they happen to have enough ki, they can jump out of the skid.
I'm not really suggesting melee make overs, just a better feel of actually hitting someone instead of "if i tap this guy, we will move" attacks.
This part wouldn't be a big change, it's just if projected downwards, a person would be chucked faster than normal, picking up velocity as they fall. The opposite would be applied when someone is shot up vertically. They would go up normally, but begin to slow down. Both rater would vary depending on the angle they are hit.
Also I think rolling should be almost elimnentated. If someone is thrown/hit to the grond on an angle, I doubt they would roll and I rarely see them roll in the show. They usually skid on the ground or bounce once can continue skidding. They are still available to be hit while rolling, but if propelled forward, they would just be sent scrapping the ground until they came to a stop, or, if they happen to have enough ki, they can jump out of the skid.
I'm not really suggesting melee make overs, just a better feel of actually hitting someone instead of "if i tap this guy, we will move" attacks.