Usually there are differences between the people from marketing/legal and those from production. We, the devs, strive to make something awesome then the people at marketing go around changing words and names, just because THEY think it will sell more. It's a true story... It happened on the last project I was on, where marketing made us change/remove all the 'swear' words from our mission texts and cutscenes. Why? Because they wanted to sell a mobile strategy game to people under 16 years old. (the same people who changed the name 'Active Pause' to 'Commandant Mode')
To give a better example, in this year's MOH, in the first scene of the game you'll hear this dialog:
"- It's better than Preacher's rap" (after the main character is told to turn off some afgan music)
Well, originally it was: "-It's better than Preacher's Coldplay"
Marketing strikes again.
So, the next time someone makes claims about a game, be sure that they will most likely change until the release. As for the MOH case, the guys upstairs just didn't want to risk selling less because of some offensive words.
Note that the gameplay remains as offensive as it should be. Heck, the characters refer to the talibans and chechens as 'bad guys', like all the time. Also there are parts where you can see your team mates doing acts of violence that aren't necessary and such.
For the TLDR people: If a game promises much and doesn't deliver, blame the people at marketing, not the developers. :]