@Smith and MR Smo
I know that this isn´t a REAL animation error, and I know that u have built it like that, and that was why i said to scale it! If u would scale them like I told before, it won´t have this little (really very little) errors when he move his arm. How can i tell u right.... wahhhh my english is so bad... sorry...
I hope u can understand me...
OK, a little example:
if u don´t correct the little error by scale the things I told before, u will get this little overlapping error of the zylinder- ellbow- thing and the forearm, when u move/ animate the arm in the ellbow-part, like u have done, because u get this veeeeeeery little error. If u scale them like i said, and animate it again the same u did before, u won´t get this very little error again, because the 2 things won´t overlap again... that´s just an little error, u don´t have to correct it, i have just wanted that u make the model 100% perfect. That´s really a very great and awesome model and skin.... that´s why it shouldn´t have any errors! I hope u know what i mean
@ Smith again
How do u think have MR SMO make this pose?
Either he have rotale vertexes and move them right, or he have add joints, and have animate it in this pose. And it dosen´t matter what of the 2 things he have done, because if he would animate it, it would have the same little error! I don´t know what´s ur IQ, but it can´t be very high...
I don´t have to see a movie, to know if it can, or have animation- errors, when it is in a pose, where i can see an error wich is looking like that!!! READ EXACTLY, before u said any ****.
EVERYBODY which isn´t blind and see this error, know that this error happens when he animate the model, besides he modeled it like that, because he wan´t it looking like that, what i don´t believe :smile:
And Smith, please, don´t begin argue ( or fight ) with me in SMOs Thread, because i said anything against u. This Thread of a so great model is to wonderful (sorry for the ugly word^^) to be flamed of us.
Thx.