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Let me say this first, i pray to god, that this is an early april fools joke, because if so, he got me good. I don't really understand numbers that well, but im sure this can't be anymore powerful then the xbox, and not by much at that.
In fact spec wise it doesn't even break the 1.0 Ghz mark which means that has a processor that is weaker than my 5 year old computer. What makes it worse is that it has NO SHADER ABILITIES. Shaders are what makes Next Gen games look next gen, heck even the XBOX had them. The fact that there is no shader abilities at all means that this console will literally look like.....crap. I mean seriously, shaders are what makes games look nice. Compare a shaderless game like GTA: San Andreas to a game that uses 3 of them like DOA: Ultimate. There is a HUGE difference in graphics. Look at the water, look at the detail on the clothing and the reflections. If the revolution had half the specs of the XBOX 360 (as in 1.6 Ghz processor, 24 Pixel and Vertex Shaders and 256 Mb of total RAM) it would in most instances look better than XBOX 360 because it would be tuned for efficiency and taking out all latency. But as of right now, it can barely outclass the XBOX. Especially considering that shaders have to be programmed through software.
It better damn well be $99 at launch because it seems that Nintendo only paid that much money for the hardware. Oh well, I am still getting it. Although I will be pissed if this is the final specs. Any thoughts ?
If this is the final specs, I would be very dissapointed because it has way less than even the 104 Mb of RAM that was rumored.http://revolution.ign.com/articles/699/699118p1.html
IBM's "Broadway" CPU is clocked at 729MHz, according to updated Nintendo documentation. By comparison, GameCube's Gekko CPU ran at 485MHz. The original Xbox's CPU was clocked at 733MHz. Meanwhile, Xbox 360 runs three symmetrical cores at 3.2GHz.
Revolution's ATI-provided "Hollywood" GPU clocks in at 243MHz. By comparison, GameCube's GPU ran at 162MHz, while the GPU on the original Xbox was clocked at 233MHz. Sources we spoke with suggest that it is unlikely the GPU will feature any added shader features, as has been speculated.
The overall system memory numbers we reported last December have not greatly fluctuated, but new clarifications have surfaced. Revolution will operate using 24MBs of "main" 1T-SRAM. It will additionally boast 64MBs of "external" 1T-SRAM. That brings the total number of system RAM up to 88MBs, not including the 3MB texture buffer on the GPU. By comparison, GameCube featured 40MBs of RAM not counting the GPU's on-board 3MBs. The original Xbox included 64MBs total RAM. Xbox 360 and PlayStation 3 operate on 512MBs of RAM.
In fact spec wise it doesn't even break the 1.0 Ghz mark which means that has a processor that is weaker than my 5 year old computer. What makes it worse is that it has NO SHADER ABILITIES. Shaders are what makes Next Gen games look next gen, heck even the XBOX had them. The fact that there is no shader abilities at all means that this console will literally look like.....crap. I mean seriously, shaders are what makes games look nice. Compare a shaderless game like GTA: San Andreas to a game that uses 3 of them like DOA: Ultimate. There is a HUGE difference in graphics. Look at the water, look at the detail on the clothing and the reflections. If the revolution had half the specs of the XBOX 360 (as in 1.6 Ghz processor, 24 Pixel and Vertex Shaders and 256 Mb of total RAM) it would in most instances look better than XBOX 360 because it would be tuned for efficiency and taking out all latency. But as of right now, it can barely outclass the XBOX. Especially considering that shaders have to be programmed through software.
It better damn well be $99 at launch because it seems that Nintendo only paid that much money for the hardware. Oh well, I am still getting it. Although I will be pissed if this is the final specs. Any thoughts ?