I believe this has something to do with the hull file (considering thats what the error says). Anyways, let me explain the problem.
Basically when I compile my map, I get a hull error, and when you join the map, its like everywhere is water. When I look up, the entire sky is one big leak, but I cant figure out why. I have the basic ground/mountains for my map. Then I surround the entire thing with a clip box (big box with the clip texture so they cant go into the void) and I surround THAT with a skybox.
When you start (where you are supposed to be floating in the air), the character will be swimming. They cant move, but can teleport up on top of the clipbox, and then walk around normally. Any ideas anyone, I'll post the compile log.
By the way, I'm using XP-Cagey's build of Merl's Custom Zoner tools (check the natural selection forums, lots of optimizations) and I'm also using Batch Compiler to compile the map.
Basically when I compile my map, I get a hull error, and when you join the map, its like everywhere is water. When I look up, the entire sky is one big leak, but I cant figure out why. I have the basic ground/mountains for my map. Then I surround the entire thing with a clip box (big box with the clip texture so they cant go into the void) and I surround THAT with a skybox.
When you start (where you are supposed to be floating in the air), the character will be swimming. They cant move, but can teleport up on top of the clipbox, and then walk around normally. Any ideas anyone, I'll post the compile log.
By the way, I'm using XP-Cagey's build of Merl's Custom Zoner tools (check the natural selection forums, lots of optimizations) and I'm also using Batch Compiler to compile the map.
hlcsg v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Program Files\ZHLT\hlcsg.exe"-hullfile c:\Sierra\Counter-Strike\esf\hulls.txt -chart -estimate -texdata 8192 "C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.map"
Loading hull definitions from 'c:\Sierra\Counter-Strike\esf\hulls.txt'
Entering C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ c:\Sierra\Counter-Strike\esf\hulls.txt ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.04 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 724/65535 14480/1310700 ( 1.1%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 16/32767 640/1310680 ( 0.0%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 15120 bytes ===
Using Wadfile: \sierra\counter-strike\esf\namek.wad
- Contains 0 used textures, 0.00 percent of map (37 textures in wad)
Using Wadfile: \sierra\counter-strike\esf\esf.wad
- Contains 2 used textures, 33.33 percent of map (70 textures in wad)
Using Wadfile: \sierra\counter-strike\valve\halflife.wad
- Contains 4 used textures, 66.67 percent of map (3116 textures in wad)
Including Wadfile: \program files\zhlt\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (3 textures in wad)
added 2 additional animating textures.
Texture usage is at 0.15 mb (of 8.00 mb MAX)
0.10 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"-chart -estimate -texdata 8192 "C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.map"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/400 64/25600 ( 0.3%)
planes 724/65535 14480/1310700 ( 1.1%)
vertexes 610/65535 7320/786420 ( 0.9%)
nodes 24/32767 576/786408 ( 0.1%)
texinfos 16/32767 640/1310680 ( 0.0%)
faces 584/65535 11680/1310700 ( 0.9%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 25/8192 700/229376 ( 0.3%)
marksurfaces 584/65535 1168/131070 ( 0.9%)
surfedges 2424/512000 9696/2048000 ( 0.5%)
edges 1213/256000 4852/1024000 ( 0.5%)
texdata [variable] 356/8388608 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 3574/524288 ( 0.7%)
8 textures referenced
=== Total BSP file data space used: 55250 bytes ===
0.05 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"-fast -chart -estimate -texdata 8192 "C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.map"
Error: Portal file 'C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.prt' does not exist, cannot vis the map
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p4 (Mar 13 2003)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: "C:\Program Files\ZHLT\hlrad.exe"-sparse -nopaque -bounce 8 -chart -estimate -texdata 8192 "C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.map"
>> There was a problem compiling the map.
>> Check the file C:\Documents and Settings\Tom\My Documents\Maps\ESF\esf_finalnamek.log for the cause.
----- END hlrad -----