Those are mapping terms that you really need to know if you are going to map.DJ-Ready said:too many faces. scale the textures up.
and learn how the quake/hl engine works (yay for in-deph stuff )
out of world error = a brush or point entity is out of your hull, so its in the void.
or a brush is on the edge of the grid/outside of the grid. (+/- +4096/-4096)
and next time dont double post, use the edit button instead.