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ok i will upload the mdlShiyojin Rommyu said:I'd say that is very good for a first try. :yes:
One crit though: what is that piece of land in picture 6? Not the island with the house, but the sandy area with the palm trees. It looks very high up. What's it supposed to be? You should make a screenshot from where the house is, looking at that area, so we can see. It looks a little weird in this map, because the rest is just water.
I like how you've added some under-water stuff too, but the underwater plants seem unnaturally placed: they're in rows. Place them more at random and it'll look much better. And try not to place too many, or else it'll lag, and that's a bad thing because the plants aren't even that important ^^
Besides that, it's a great first try, I'll download it and see for myself :yes:
EDIT: Okay, I can't get the map to work. I get an error saying it cannot find rocher.mdl. Make sure you put all the required model files in the zip/rar file, then upload it again. :3
like you can see on the pics i have a oceanic sky :Sevirustheslaye said:also put a clip brush (a brush\box with the clip texture on it) inbetween the level and the sky brushes this will prevent you from falling the level and from getting that funky graphics thing when you get too close to the sky...
its also kind of funky to be standing on the ground and being able to look out and see the sky straght ahead of you, may i suggest the levels edges be above the water with a thick jungel like look to it just to make it look a little less funky... you could also, as an alternative look around for a sky graphic that looks like an ocean or something like that... if you cant find one find out how to make one
it´s just a piece of an isle or sth. like that 'cause i thought the map looks so empty!Shiyojin Rommyu said:I'd say that is very good for a first try. :yes:
One crit though: what is that piece of land in picture 6? Not the island with the house, but the sandy area with the palm trees. It looks very high up. What's it supposed to be? You should make a screenshot from where the house is, looking at that area, so we can see. It looks a little weird in this map, because the rest is just water.
I like how you've added some under-water stuff too, but the underwater plants seem unnaturally placed: they're in rows. Place them more at random and it'll look much better. And try not to place too many, or else it'll lag, and that's a bad thing because the plants aren't even that important ^^
Besides that, it's a great first try, I'll download it and see for myself :yes:
EDIT: Okay, I can't get the map to work. I get an error saying it cannot find rocher.mdl. Make sure you put all the required model files in the zip/rar file, then upload it again. :3
actualy i think the underwater texture is pretty good... ive been to some beaches where the sand underwarter looks like that from the waves and stuffDragonDude said:Not bad for a first map. It seems really empty, though. I'd either add more islands, or make it smaller. It's good you know how to insert models correctly. You've got some really bad texture-stretching in that last picture, the underwater one, though. Sized-up textures are good, as they can speed up compile time, but not if they detract from the look of the map.
The geometry is rough and primitive, but you'll get better at that with experience. Try blending the grass with the sand edges of Roshi's island, too.
You've got the basics down, just keep it up.
it's my first esf mapSaiyan_Overlord said:that's your 1st map ? that's dam good ,you must have put your heart and soul into that map.
9/10. I will play on it for sure .