Its just a small suggestion, but it could make ground battles more
interesting, since its mostly swooping and flying...
Toggle Dash-
When your feet are firmly on the ground and you lock on to a
target your character should dash instead. You can still swoop
at ground level if flying is toggled on.
Running up Walls/Jumping off Walls.-
If "Dashing". Then players could have the ability to run up walls.,
While running up a wall for like 2-3 seconds your player model
automatically performs wall jump. (You know how when they fly
into walls and press their knee's hard against the wall to "Frog Jump"
really far?, You'll mostly see this in Dragon Ball where gokou doesn't
know how to fly yet, but hese done it in DBZ). Also the Idea about
them jumping off the wall automatically is necessary, cause well,
The Sky is a Texture, and it would look stupid seeing gokoug
running on the sky.
interesting, since its mostly swooping and flying...
Toggle Dash-
When your feet are firmly on the ground and you lock on to a
target your character should dash instead. You can still swoop
at ground level if flying is toggled on.
Running up Walls/Jumping off Walls.-
If "Dashing". Then players could have the ability to run up walls.,
While running up a wall for like 2-3 seconds your player model
automatically performs wall jump. (You know how when they fly
into walls and press their knee's hard against the wall to "Frog Jump"
really far?, You'll mostly see this in Dragon Ball where gokou doesn't
know how to fly yet, but hese done it in DBZ). Also the Idea about
them jumping off the wall automatically is necessary, cause well,
The Sky is a Texture, and it would look stupid seeing gokoug
running on the sky.