New Member
Joined
May 5, 2003
Messages
234
Best answers
0
..Keh i am in the process of makin a MAJIN BUU mdl 4 esf, a V V V detailed 1 at that :laff: and screen shots will b released soon ;D.
this mdl will not b available 4 1.1 but in fact 1.2, and will b posted on redsaiyn the same week as 1.2 cums out :shocked: . this mdl as i said will b v detailed and i am currently lookin 4 sum 1 2 make a texture and skin it (credit will b given (LOTS) ) . Also if n e 1 has a site i could host sum screenshots on i would b v v v Happy :) me e-mail is [email protected] (corney i no :cry: (but is v old ;) )).


well tankz :D

Tweek ;)
 
New Member
💻 Oldtimer
Joined
Feb 18, 2003
Messages
1,001
Best answers
0
I think you would have to show a picture of the model before anyone (skilled) would offer to skin it.
 

Eon

TeeHee
Banned
Joined
Dec 20, 2002
Messages
5,341
Best answers
0
Location
Dallas, TX
And it's also a forum rule to include a pic upon the creation of the thread :eek:
 
New Member
Joined
May 5, 2003
Messages
234
Best answers
0
soz ^_^ but i dont hav a site 2 upload 2 and i cant attach images :p
 
New Member
Joined
May 5, 2003
Messages
234
Best answers
0
..Soz bout the pic but its the only 1 i got at the mo o_O :]






Tweek ;)
 
New Member
★ Black Lounger ★
💻 Oldtimer
Joined
Apr 23, 2003
Messages
3,913
Best answers
0
Location
Texas
i can tell you right now, hat that model will not be usuable in esf, or any HL mod, and probably not even utk3 or HL2 will be able to handle it, thats way too many polys, and just what you have there probably is too much already
 
New Member
Joined
May 30, 2003
Messages
842
Best answers
0
'soz', but it loks lik you hav to lo the pols (using Tweek communication there). Wait nuttzy just said that.. anyway not much to go by, but I guess what I see looks fine. Whatever it is..
 
New Member
💻 Oldtimer
Joined
Dec 7, 2002
Messages
2,275
Best answers
0
from what i see... it dosnt look like a torso, the muscles are all disfigured, seconds, WAY too many poly's, theres about 1000 poly's used on 1/4 of the torso alone, you NEED to keep it under 3000 >_<
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 29, 2003
Messages
4,765
Best answers
0
Location
The Netherlands
well u wont be able to use it like nuttzy said, but please continue it ;), it might turn out very good u never know :D, anyways, we cant give much crits atm
 
New Member
✔️ HL Verified
💻 Oldtimer
Joined
Mar 29, 2003
Messages
4,765
Best answers
0
Location
The Netherlands
I dunno, does anyone know how much polys HL2 can handle, and well it will be kinda weird, if u see a buu running with a weapon, cuz well ESF will not come for HL2 :(
 
New Member
✔️ HL Verified
Joined
Jan 29, 2003
Messages
31
Best answers
0
MyStIc~ShAdOw said:
I dunno, does anyone know how much polys HL2 can handle, and well it will be kinda weird, if u see a buu running with a weapon, cuz well ESF will not come for HL2 :(
i thought half-life 2 could host more then 20000 polys
 
New Member
💻 Oldtimer
Joined
Dec 7, 2002
Messages
2,275
Best answers
0
20,000 poly's? doubt it, that would mean your pc would be sooooooooo slow... more like 7000 poly's, and thats still a huge limit,
 

CM

Lost in space
Banned
💻 Oldtimer
Joined
May 6, 2003
Messages
1,763
Best answers
0
quoting the valve erc, HL2 will be able to handle 7500 polies,
 

CM

Lost in space
Banned
💻 Oldtimer
Joined
May 6, 2003
Messages
1,763
Best answers
0
umm... and i am guessing u havent seen any videos of it, of course it means that! the models in hl2 are being made in the same engine the movie Monsters Inc was made in.
 
New Member
Joined
May 5, 2003
Messages
234
Best answers
0
..this mdl is not is my show mdl, i hav a second mdl which is also bein made which is sutable 4 esf (got pics mixed up) soz and i will post a pic v soon :D
 
New Member
💻 Oldtimer
Joined
May 13, 2003
Messages
2,904
Best answers
0
I believe I read somewhere that HL2 models have about 5000 polygons
 
New Member
Joined
Jul 18, 2003
Messages
494
Best answers
0
make one cool that would be nise and with his real face.
 

Users who are viewing this thread

Top Bottom