New Member
💻 Oldtimer
I have checked the stickies and the question I have can't really be answered by using them.
I know how to decompile, animate, import, edit, compile, skin(attach skins, etc), but I don't understand how to edit an ESF skeleton + attach adjustments to the original skeleton and then compile.
I'm currently editing one particular animation on Vegeta's skeleton - I have clicked 'import' -> Half-Life SMD -> ref_charge_finalflash.smd, made changes to the frames, but what I need to know now is how to reattach this animation sequence to the vegeta.smd. Just as a guess I tried exporting as vegeta.smd and then compiling, which didn't work. I'm fairly lost here, so if anyone could point me in the right direction it'd be appreciated.
I know how to decompile, animate, import, edit, compile, skin(attach skins, etc), but I don't understand how to edit an ESF skeleton + attach adjustments to the original skeleton and then compile.
I'm currently editing one particular animation on Vegeta's skeleton - I have clicked 'import' -> Half-Life SMD -> ref_charge_finalflash.smd, made changes to the frames, but what I need to know now is how to reattach this animation sequence to the vegeta.smd. Just as a guess I tried exporting as vegeta.smd and then compiling, which didn't work. I'm fairly lost here, so if anyone could point me in the right direction it'd be appreciated.