Little help with HL/ESF Model Animating in Milkshape?

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I have checked the stickies and the question I have can't really be answered by using them.

I know how to decompile, animate, import, edit, compile, skin(attach skins, etc), but I don't understand how to edit an ESF skeleton + attach adjustments to the original skeleton and then compile.

I'm currently editing one particular animation on Vegeta's skeleton - I have clicked 'import' -> Half-Life SMD -> ref_charge_finalflash.smd, made changes to the frames, but what I need to know now is how to reattach this animation sequence to the vegeta.smd. Just as a guess I tried exporting as vegeta.smd and then compiling, which didn't work. I'm fairly lost here, so if anyone could point me in the right direction it'd be appreciated.
 
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you have to replace it with ref_charge_finalflash.smd as a sequence then compile.

vegeta.smd is the mesh. (reference)
 

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