Lighting?

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Simply said, Let's say you are ssj2 and there are lighting's all around you.
Which creates light on the ground and the walls .
Also when you are somewhere dark and you transform,
Makes a big light reflected around you.

This is something that resembles the old counter strike flashlight,
once you turn your flashlight.
Someone else will see light around you.

I just couldn't find a picture (strangely enough) to make things more... clear.

Esforces had this (or still has) once you fire a beam it would reflect light on the ground.
 
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I believe this was already in 1.2.3. Though It may not have been since I haven't played in a long time.
 
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No offense, but what you are trying to convey has been absolutely lost on me.
 
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I believe all beams act as light sources. You can see for yourself with the Kame Torpedos in 1.2.3.
 
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Yes we have lighting FX. Should be implemented on just about everything that gives off light.
 
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Wait, Like I said I should've pointed or drawn paintings to simplimize my suggestion...
I meant it like this:

http://www.youtube.com/watch?v=0S-6H7pz5L0
Play this cs youtube movie and play it at 1:27.
See that player that goes on the right? With flashlight on?
Notice that once they open their flashlights it will make light on the models, instead where they point the flashlight.
This light reflects on the ground and the wall.

Now let's continue to esforces part.

You see those red circles I have drawn (You can't miss my "painting" skills).
So the light should be reflecting where those red circles are.
Same method as cs BUT in this point, It must be yellow light as you are ssj or green if you are cell and so on...

After you get all of that, In my opinion this "flashlight" should apply when:
-Your transforming (big flashlight)
-Powering up
-SSJ2 => will create electricity => will create "flashlights" that will go on and off. (This would bad suggestion, As it could lag the server)

I think this would add a nice effect on gameplay and game itself.
Which will also be usefull when there are some (custom) maps where it's very dark.
 
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Yes that's what I mean. We already have colored light (R,G,B,Alpha) using particles :p
 
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Wait, Like I said I should've pointed or drawn paintings to simplimize my suggestion...
I meant it like this:

http://www.youtube.com/watch?v=0S-6H7pz5L0
Play this cs youtube movie and play it at 1:27.
See that player that goes on the right? With flashlight on?
Notice that once they open their flashlights it will make light on the models, instead where they point the flashlight.
This light reflects on the ground and the wall.

Now let's continue to esforces part.
http://img543.imageshack.us/img543/4661/117412ss.jpg
You see those red circles I have drawn (You can't miss my "painting" skills).
So the light should be reflecting where those red circles are.
Same method as cs BUT in this point, It must be yellow light as you are ssj or green if you are cell and so on...

After you get all of that, In my opinion this "flashlight" should apply when:
-Your transforming (big flashlight)
-Powering up
-SSJ2 => will create electricity => will create "flashlights" that will go on and off. (This would bad suggestion, As it could lag the server)

I think this would add a nice effect on gameplay and game itself.
Which will also be usefull when there are some (custom) maps where it's very dark.
Look at the pictures i posted. You should notice that in the first one the ground nearby is yelowish and thats because of Gohans aura. The second one is illuminated by the beam and its blue ^^
 
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Yes we have lighting FX. Should be implemented on just about everything that gives off light.
Sorry didn't see this, I was replying when you wrote that.

Grega, those pictures.
I just couldn't see the "lights" because those pictures have so many details on them.
But you are right, that's what I meant. :D

Nevermind, awesomely done guys.
 

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