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I'm at least a casual gamer, I have some favorite games but really haven't played as many as I'd like, but Valve games occupy nearly every facet of my understanding of what "good games" really are and should be.
I love Left 4 Dead and think it truly deserved it's game of the year status, and I look forward to the upcoming sequel and DLC.
However, while in, say, Team Fortress 2 I'm easily just as good if not better than most players, the same doesn't appeared to have held true yet for L4D. This is particularly evident during versus mode.
I don't see myself as doing any less than anyone else as a Survivor to hep the team make it to the end, but **** happens, and I've been kicked a number of times without understanding why.
I know how L4D works, stick together, avoid special infected, free Survivors that get snared. I do notice certain things I have little control over.
Friendly Fire: In the midst of a zombie Hellstorm, it's almost impossible to check your fire. And if you have an auto shotgun? Forget it, you can't fire within the same 45 degrees around a teammate without them getting hit by a pellet. But somehow I get complaints about it, and somehow people avoid doing it much to me.
Boomers: If I'm not puked on by them by surprise, then one gets too close, and I have no choice but to shoot the bastard while he's among some of my team. People say "don't shoot them, melee them", but just how in a tight small area can you boot him far enough away to kill him without consequence before he just turns around and vomits on you?
Hunters: Or more specifically, allies getting pounced by Hunters. People complain when I try shooting a Hunter that's pounced a teammate, but I do that WHILE running to melee. I figure, if you're far off, it's gonna be quicker to shoot than run all the way over.
Car Alarms: This is just plain bad damn luck. The last bad match I was in, I turned a corner and shot some infected, and a car that nobody had noticed before behind them got triggered. Everyone but me got incapped, one guy was smokered 100 yards away. Zombies swarming everywhere. Trying to fight them off while picking up the closer Survivors. Everyone dies, we go back to lobby screen, I get kicked.
And then playing as Infected. I always seem to score lowest. I know you're supposed to hit Survivors opportunistically, but that happens so rarely sometimes there's no opening for a Hunter to be effective. I've gotten the "25 point pounce" a few times though. Boomer I can do under good circumstances, but usually there's no good place for me to surprise from that's close to them, and almost always they know where I am the moment I make a sound. Smoker isn't too bad, but there's never a real way of knowing the Smoker's range, so often I'll spawn on a close rooftop, and find I'm just too far away to snag anyone I can see.
If I'm half as bad as some of the ****bites who play L4D try to insist I am, then I have to be missing something here.
Anything to say, anyone?
I love Left 4 Dead and think it truly deserved it's game of the year status, and I look forward to the upcoming sequel and DLC.
However, while in, say, Team Fortress 2 I'm easily just as good if not better than most players, the same doesn't appeared to have held true yet for L4D. This is particularly evident during versus mode.
I don't see myself as doing any less than anyone else as a Survivor to hep the team make it to the end, but **** happens, and I've been kicked a number of times without understanding why.
I know how L4D works, stick together, avoid special infected, free Survivors that get snared. I do notice certain things I have little control over.
Friendly Fire: In the midst of a zombie Hellstorm, it's almost impossible to check your fire. And if you have an auto shotgun? Forget it, you can't fire within the same 45 degrees around a teammate without them getting hit by a pellet. But somehow I get complaints about it, and somehow people avoid doing it much to me.
Boomers: If I'm not puked on by them by surprise, then one gets too close, and I have no choice but to shoot the bastard while he's among some of my team. People say "don't shoot them, melee them", but just how in a tight small area can you boot him far enough away to kill him without consequence before he just turns around and vomits on you?
Hunters: Or more specifically, allies getting pounced by Hunters. People complain when I try shooting a Hunter that's pounced a teammate, but I do that WHILE running to melee. I figure, if you're far off, it's gonna be quicker to shoot than run all the way over.
Car Alarms: This is just plain bad damn luck. The last bad match I was in, I turned a corner and shot some infected, and a car that nobody had noticed before behind them got triggered. Everyone but me got incapped, one guy was smokered 100 yards away. Zombies swarming everywhere. Trying to fight them off while picking up the closer Survivors. Everyone dies, we go back to lobby screen, I get kicked.
And then playing as Infected. I always seem to score lowest. I know you're supposed to hit Survivors opportunistically, but that happens so rarely sometimes there's no opening for a Hunter to be effective. I've gotten the "25 point pounce" a few times though. Boomer I can do under good circumstances, but usually there's no good place for me to surprise from that's close to them, and almost always they know where I am the moment I make a sound. Smoker isn't too bad, but there's never a real way of knowing the Smoker's range, so often I'll spawn on a close rooftop, and find I'm just too far away to snag anyone I can see.
If I'm half as bad as some of the ****bites who play L4D try to insist I am, then I have to be missing something here.
Anything to say, anyone?