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- Joined
- Jun 8, 2002
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to make some one be kicked though a hill
make an entite for hill
like disable clipping when they hit that entite and then reenable after they fly out the other side of the entite
then make they hill in the level like the ones in esf_riverside
then tie the hills to that enitie
and then just add effects like rocks fly out of the hill when they hit it
(thats just how it would basicly work)
if you do use it do go in to more depth
make an entite for hill
like disable clipping when they hit that entite and then reenable after they fly out the other side of the entite
then make they hill in the level like the ones in esf_riverside
then tie the hills to that enitie
and then just add effects like rocks fly out of the hill when they hit it
(thats just how it would basicly work)
if you do use it do go in to more depth