ki reserve

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i was thinknig maybe that a player could charge up for a ki reserve ingame sometimes

the idea for this implementation would be useful , to limit it thou you have to put limits on it thou otherwise it will be to advantageful (a new word for you =p)

ok , let's say a player could maybe sacrefice 15 hp or some pl/strength (what ppl like to call it) in order to have a little reserve for energy , it would take maybe some time to do so , i'm thinknig the longer it is done for the more ki you have in your reserve) this would be hnady for situations where you find your ki usage to be pretty high , let's just say it gives you a little more kai for when time is an obsticle in it's self , you would press a button and the ki from your ki reserver is now in your ki pool

do you catch my drift , get what i'm sayying , understand it well ?

critz/comments welcome
 
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hmmm it sounds good but i dont remember them doin that in the show but it sounds like a ok idea for beams anyway like if u were in a ps and were runnin out of ki u could use ur conserved energy to give a little extra help in winning
 
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well it's an idea for alround ki usage

i think it would give esf a unique twist from other mods and dbz games
 
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I thought it was stickied that having ki reserves was not going to be implemented..
 
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Jumin said:
I thought it was stickied that having ki reserves was not going to be implemented..
*munches away at Big Mac* when was that ?

anywho there are other ways to balance it like taxing on something else. (ethier specials or a speed decrease maybe that's temporary)
 
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Asorted Already Suggested Ideas
This is just a general bullet list of ideas that have been suggested tons and tons of times before.

* More transformations (ssj2, kid buu, perfect cell, ect)
* Fusion
* More characters (Dabura, tien, yamcha, android 18, cooler, ect)
* Generic new attacks (Super kamehameha, Self Destruction, Absorbing, ect)
* Destructable maps
* Battle damage
* Limb damage
* Limb regeneration (cell, piccolo, buu, ect)
* Hiding powerlevel
* Supressing powerlevel
* Invulnerable when transforming
* Meteo/Desperation attacks
* More advanced melee moves
* More Combos
* Character Unique Combos
* Kaio-ken
* Taunts
* Tournament game mode
* Story mode
* Practice/Training mode
* Saving powerlevel
* Porting ESF to Other new game (HL2, D3, Q3, UT2k4, ect)
* Attach certain projectile attacks (Spirit bomb, speical beam cannon)
* Instant Transmission
* Crouching
yeah.. same concept
 
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yeah dude stickys are there for 1 reason

for you to read.
 
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and you people dont know the difrence betwen PL and KI

He is suggesting that you can make a reserv of your KI and not save your PL ^^

KI - the blue bar (energy)
PL - the number in the blue bar (strengh)

from what i understand on the idea here is an example:

You make a KI reserve by sacrifising somthing (HP or PL neads to be discused).
Then you fight on. And you get to a situation where you have no time to recharge your KI and you nead it. So you press a button to add the KI in your reserve to the KI-bar (you fill the bar and empty the reserve). How much the bar fills depends on how much you have in reserve.

The idea has a good koncept. But it should be balanced out a bit. And it would give beamspammers a little boost to ^^.
 

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this totally destroy the concept of ki managment..
 

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