Not a bad idea but i think its too much ... way to much ... i think it would be better to regen 1 hp per sec at all time .. since fights take so long 5 hp per sec is too much ... even if you make it out of combat only, it will be having players run or hide until they have full hp...
I'm not sure if you knew the context of the reply, but it was related to Buu exclusively that the regeneration was so high, because the passive stacked with his ability. I just threw a number out to represent it, having no idea what it really is. The idea is more important than the numbers at this stage, and that's that Buu can regenerate faster out of combat than others can because of his ability, which is currently useless for
one reason.
HP regen out of combat is ONLY useful IF the fights last longer, since it adds more value to your health. If damage is being increased in the same proportion as David mentioned, then it's pointless to even give more HP, as the fights will still be just as short. You waste one minute out of combat to regenerate, and then die in 10 seconds from spam and melee.
There is one thing you could do to counter this though. If you add a passive health regeneration based on your level of stamina, then defending will be just as important as attacking. You maintain a higher stamina if you avoid being hit. This results in not only avoiding taking damage, but actually gaining more health on top of that. Thus players who are good at defending will have longer fights.
If players ONLY attack, the fights will be shorter. That way there can be no complaints here, as your fighting style and its success will dictate the length of the fight. Defensive players have the potential to live longer, and offensive players can end the fights faster.
Balanced players will have the best of both, and that is what makes good players great; they're good at every aspect of the game and not just one.
No stamina = no ki regen, personally I want more definite effects of stamina exhaustion, but the inability to regen ki is not one of them. Like i said, we're looking into more ways to include stamina, with it already pretty hard work maintaining ki, I wouldnt want to find out my stamina is ****ed, and then have no ki to do anything about it either.
True, I could see how this could create more problems. You might be stuck with no stamina for awhile, and the opponent would have more of an offensive advantage over you. I'd be interested in knowing what stamina exhaustion effects you've already considered, but I'm not privy to that.
So I'll simply suggest this then:
Increase the rate of Ki Regeneration based on stamina, don't decrease it. Then increase the Ki cost of standing up once you're knocked onto the ground. This way the lower you get on stamina, the more costly it becomes relatively to stand up again.
When you first get knocked down it hardly matters. Even if you have no Ki, but you have full stamina, you can still get up quickly. But the more stamina you lose, the more costly it becomes to stand up again. Eventually, if you get knocked down and you don't have enough Ki to stand, you're vulnerable to be attacked.
The difference with this idea is that you always have some Ki available, just not as much as your opponent. If you regen no Ki, you'll be at a state of no Ki more often than not, which you're right, David, would suck.
I think Ki Regen manipulation is the best way to reflect exhaustion and to make good use of the Stamina feature. The thing is it works both ways here. If both players are lower on stamina during the fight, both of them will slow down. If one overpowers the other, the other will have to play more defensively to recoup their stamina.
In this effect, it creates roles where players need to change their fighting styles and adapt to circumstances; One becomes the attacker, the other becomes the defender.
Currently, if you're low on Ki, your best bet to regenerate ki is to score a hit and recharge in between. There's no incentive to playing defensively here, and thus it's always the same type of fighting. With Stamina dictating Ki Regen, instead of constantly charging your opponent and regenerating in between, you have to focus on defending yourself now, because in the long run, Stamina becomes the best way to recover.