Ki Charge (Not recharging :/)

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He's not flaming you. Just thought I'd pop in to mention that. So before you start crying foul, notice he hasn't actually said anything bad towards you that should really offend you. He doesn't like your suggestion, he's entitled to his opinion, and he's entitled to say it.
 
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Okay here is what I'm making of the whole suggestion thing. You want to be able to turn on turbo while charging your ki and have "wind" blow people away" or at least slow them down, so getting to you is not that hard. Okay well. Yeah. No matter what happens this won't ever work. It's too unbalanced. From what Zeo said. Yeah it's too spamable. I would just charge to slow people down, stop, teleport to them, hit them, swoop to double hit them throw some ki blasts, and repeat.

This suggestion is pretty much just like the EEA version except your adding "wind" to it. You've never played EEA, well we've never played EVM.

I've played the 1.1 EVM and if it's anything like that.... no. Just no.
 
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1.1 EVM is the last one I played too. Except there was no wind. It just didnt let you get near =/.
 
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/me sighs.


Ok so EEA allowed you to gain PL from the technique I'm telling you correct?
EVM has this wind thing which knocks you across the map (literally @.@) if you have 3 million more than your opponent.

So yeah I guess I am suggesting an EEA thing but with a more defined EVM wind thing. BUt why not bring it into the game?

-Hit once you can't use the move again for 120 seconds (Just a suggestion)
-You'll be drained
-You'll be vulnerable

-Your power is increased
-You have all the ki that was in your ki bar
-One hit and you are down. Either by beam (not ki blast) or by melee.

How can I balance this any more?
 
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/me sighs.


Ok so EEA allowed you to gain PL from the technique I'm telling you correct?
EVM has this wind thing which knocks you across the map (literally @.@) if you have 3 million more than your opponent.

So yeah I guess I am suggesting an EEA thing but with a more defined EVM wind thing. BUt why not bring it into the game?

-Hit once you can't use the move again for 120 seconds (Just a suggestion)
-You'll be drained
-You'll be vulnerable

-Your power is increased
-You have all the ki that was in your ki bar
-One hit and you are down. Either by beam (not ki blast) or by melee.

How can I balance this any more?
the problem is that it isnt balanced, especially if you look at evm

anyone who joined the server was immediately screwed before they even picked a character

mostly because of the pls but that damn charge-knockback thing prevented me from ever getting a kill

-Hit once you can't use the move again for 120 seconds (Just a suggestion)
-You'll be drained
-You'll be vulnerable
as for this then there would be absolutely no point in adding this then but its not an easy suggestion to balance in the first place
 
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Im pretty sure they already said they were adding something similar to EEA in 1.3.
 
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Zeonix said:
Im pretty sure they already said they were adding something similar to EEA in 1.3.
I remember hearing the very same thing.
 
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o rly?

Where can I find this?
The notes section place thing?
 
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Yep. Thats the EEA style charging.
 
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Eh? In EEA, you began charging and you held turbo. Then your pl would start to go up, and as soon as you stopped charging your pl started to go down. Whats the difference here? You didnt have to hold down turbo?
 
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Zeonix said:
Eh? In EEA, you began charging and you held turbo. Then your pl would start to go up, and as soon as you stopped charging your pl started to go down. Whats the difference here? You didnt have to hold down turbo?
takes 3 buttons. (simpler than it sounds).

I dont wanna go into detail here since its BTL stuff were talking about now.

But thats the jist of his idea.
 
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Whats the different between EEA's version and BTL's version besides your version requiring more buttons?
 

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