I'd agree. We have no idea what you're talking about. You need to give more information and provide potential solutions, or it's really more like "complaining" and not "suggesting".
#include <stdio.h>
int main(int argc, char argv) {
printf("I couldn't find any other place to post it. :(");
return 0;
}
And he becomes a Super Saiyan 2 after training for the last time in Kami's Palace
Anyway... I don't know how to define the sensation that the sprites gives to me. We have a map with splendid rendering techniques, but the sprite clouds (the ones passing through the palace surface) are bad-looking. Effects in a game involving sprites requires artistic attention. I'd point that the sprite isn't a symmetric image in both axis, and it's important if you're always changing the perspective. The particles are too dispersed and the fade effect (scaling and transparency) is weird.
It's my opinion. As a developer or artist, I'd like to hear this kind of things. Now you are allowed to say
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