Kame House

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Ayo Lad's, I know this aint HL1 or ESF mapping but its DBZ. So I thought it be best I post it here Now I stumbled upon it on a CD. Hehe there were 2 versions of this on the CD Cel-Shaded and non. So I took a screenshot for fun see what ppl think. Ignore the crappy lighting did a quick compile. Look at the brush work etc :)

<IMG src="Http://www.carbon-effect.com/Users/Scorpion/ss/kamehouse.jpg">
 
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wtf.........what game is that?
q3a................ut2k4 or did you made it for hl2?
o, and can you show me the non-cellshade?
 
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Thats Q3 buddy yeah ill see if I can compile the non-cellshaded version. And get u a pic.
 
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ok here it is the non cell shaded version again excuse the ****ty lighting, theres no trees or bushes here either.

<img src="http://www.carbon-effect.com/Users/Scorpion/ss/house.jpg">
 
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o.o hey scorp...see your back to your malicious lil ways lol...

keep it up love the work ya have so far
 
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That's cool, good attention to detail.

One small crit is that the two shutters on the front of the house are classic window shutters, the 'hole' you currently have is a window, and the things either side are white wooden shutters.
 
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Look behind the windows were are shutters, I may be dumb, but im not stupid :p, When you look throguh the class you can see the shutters, the inside has had the same ammount of detail as the outside. You can see a bit of it in the top Pic, if you look through the door.

Cheers lads
 
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Dont get me wrong.. but Im lame when it comes to game engines... is Q3 reffering to Quake 3?
 
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the cell shaded one is too cell shaded... it looks like Simpson's material.
 
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Dan16 said:
the cell shaded one is too cell shaded...
What an intelligent statement...

On the cell shaded one, the grass isn't cel-shaded, also the only reason it looks crappy is because of the sky - everything's lit with a blue filter instead of a white one.
 
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there are just 2 things wrong about the cell-shade one.
1) the wall is blue
2) i can see the brushes easely, so that's how you made it :p
 
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Yeah the 'blue' effect is the light filtered through the placeholder 'sky' I think.

I think it would be nice if you put Roshi's deckchair on there somewhere :)
 
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Ravendust said:
What an intelligent statement...

On the cell shaded one, the grass isn't cel-shaded, also the only reason it looks crappy is because of the sky - everything's lit with a blue filter instead of a white one.
thanks, compliments are always welcome. Looks at a simpson's episode, then look at a budokai or something to do with dbz, there are different levels off cel shading, just like anything else. Simpson's is much more cartoony than dbz.
 

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