Kama's Kompetition #3 !!

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From what I've seen, and I've seen a lot mind you, they must be leaving the balancing part of buu for much later on. If he is indeed balanced, then buu is a good choice.

Then that raises the question of buu's various transformations and whether or not additional models will be made for each transformation.
buu or frieza =x
 
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here the pic:



I don?t like his legs much... I will try my best to get them more accurate.

~4 hours of work >_<.

#Kama
I`ll give it a try ~_~.
 
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Hmmm Kreshi your arms look alittle short imo ill try to make a draw over... just started on my model...
 
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arms dont look that short =o its probably the angle
 
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The arms are wrong maybe not in length but in the proportions of each peice just look at the ref. pics posted... and as I said imo he can leave them for all I care...
 
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Why not have Janemba replace Trunks!! teeheheee. Thatll be interesting eh? :D
I like your models guys, I want to take them as my babies and breathe life into them! *lust*
 
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kreshi, legs need to be longer, the upper legs maybe abit more buffed, the downer leg area morre curved and the feets longer. looks promising.
 
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The arms are wrong maybe not in length but in the proportions of each peice just look at the ref. pics posted... and as I said imo he can leave them for all I care...
#1 for this intelligent post

I am finished guys.



Polycount: EDITED -->1726

I am sorry to disappoint you by showing him again in this strange perspective.
The reason is so simple. Would you show your opponent your hand if you play poker with them?

@ Kama
Saving more Polys would be possible by:
+give his hand only 3 fingers
+remove 1 of the cuts for his tail (the tail should still animate well, that?s the requirement)

EDIT:
I raised the polycount to 1726. (added a little detail to his face which seemed important to me)
The Pic above is updatet now.
 
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looks awesome kreshi =0 i suggest making his tail longer, it looks a bit too short atm..
 
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looks awesome kreshi =0 i suggest making his tail longer, it looks a bit too short atm..
hmmm the tail is almost as long as he is tall.
It looks small because of the perspective.
 
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and we have a winner :* :*
We only have one actual contestent atm. -_-

And @Kreshi i'd prefer if you only gave the hand 3 fingers. Fuse the pink, ring and middle together, and just leave the index and thumb separate.
 
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So hurry up and show your progress! It's not easy sustaining this erection without proper stimulation. :(
 
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I also have a Janemba in the works... just to busy... with other stuff... anyway, Kreshi what I was trying to say was your arms proportions are off... take a look at the reference pics or any picture of Janemba and in comparision with your model and the pictures his upper arm is alittle longer and not as muscular to me it looks like you took an arm from a model of goku slapped it adjusted it alittle and called it good...
 
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I'm sorry to say that my model has too many poli's to participate in this comp (i got careless and it got to 2300 poli's) i will make a thread with some pics and try to release it for 1.2. I wish you guys good luck.
 
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I am sorry to disappoint you by showing him again in this strange perspective.
The reason is so simple. Would you show your opponent your hand if you play poker with them?


yeah kreshi i agree with you, i realy like how it looks now,
and i wanna ask a lil offtopic, what shader you used for that render ?
i see its not behaving like inp
 
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I lowered the Polycount to 1598.

First, his hands are looking like this now:


Second, i saved some polys here:
[Before]

[After]


and here how he looks now:

(I added a 5 min soft skin to the head)

@Nataku
That?s the standard inp shader.
 
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