kakarot

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well the body is already done but its not made by me, its made by my team member flickone

i might post it shortly tho!
 
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the hair is wayyy to small for his head
 
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even you should know that his hair changes in appearance, and size throughout the series, plus its angled.. so >_>
 
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jeezus christ turn down the blur on the renders mate.
 
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i like the first pics of it , except the png pic of goku looks some what werid thou (it's the face that freaks me out thou)
 
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or in max when you render, save as a jpg, and set the smoothing to 0 o_O
 
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Why do you people still model eye brows? You dont need, they waste polygons, they are ugly. =p. But still good, I'm not really into dbz anymore, but id like to see this skinned ^_^.
 
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modeling on the eyebows are for the facial animations for say when he gets angry the eyes get more narrow, ect
 
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which is also actually pretty pointless as it wont be seen much. and you dont need to model the eyebrows on for that either.
 
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could u show us a render with a wireoverlay with a stock material , and yea i also think eyebrows etc for a utk4mod is not needed esp when u not very experianced and waste a few polys ....
 
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uhh the problem...that is ee..is his forehead is too long...

but other thsan that its greaatt
 
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I agree on eyebrows being a waste of polygons, and i think gg's brolly had eye animations but i never even noticed them until i checked out the skeleton in half life model view -.-

Other than that, the proportions seem ok but i would like to see wireframe aswell :)
 

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