i cant seem to be able to put it in, i try to add the hullfile to the gamedata and it only lets me add fgd files, i'll have a look at the sticky if i can find the right one, to my other question, is it possible to simluate a sort of splash with the waterfall, i've made several quake2 maps and it had a spark entity which could be adjusted to the color of the water and look something like a splash, just wondering if this could be achieved in hl
EDITED LATER
i just used the batch compiler, and it doesnt seem to work, have a look at the log
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"esf\maps\duh
>> There was a problem compiling the map.
>> Check the file esf\maps\duh.log for the cause.
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"esf\maps\duh
>> There was a problem compiling the map.
>> Check the file esf\maps\duh.log for the cause.
----- END hlvis -----
whats wierd is that its not using csg when i specify it to do so, so i created another batch, but that didnt work either, the same things happens when i try to choose my character and walked around, it resarts the map