Just 2 CCI Errors, please help. I have no idea whats going on here.

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Jul 6, 2011
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THIS IS THE ERROR IM GETTING

<< Binary Goku >>
MOD.Sound.core(8) : error 029: invalid expression, assumed zero
.ClassExtension.core(72) : warning 203: symbol is never used: ""
0.3000005 Seconds

<< Summary >>
Success : 0
Failure : 1
Time : 0.3000005 Seconds
______________________________________________________
/*
** << Evolution Class Extension >>
**
** Copyright (C) 2005 - 2007 Corona Bytes .NET
**
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License
** as published by the Free Software Foundation; either version 2
** of the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/

new const CX_Plugin[] = "CX.Binary Goku";
new const CX_Version[] = "1.0";
new const CX_Author[] = "SoundOfCarnage";

#define MOD_SOUND 1
#define MOD_CHARGE 1
#define MOD_WEAPON 1

// << Implement CX Interface >>
#include <xtension/class/main>

PluginInit ()
register_plugin( CX_Plugin, CX_Version, CX_Author );

public @ClassCreation ()
{
createClass( { MOD_SOUND, MOD_CHARGE, MOD_WEAPON },
"Binary Goku", true, false, "" );

// Binary Goku
addClassLevel( "Binary Goku", "ecx.MatrixGoku", 1.0, 1.5, 15000000, 15000000, 1.0,
750, 255, bool:{ false, false }, 10.0, { 300, 25 }, { 1, 1, 1, 0, 0, 4, 5 }, 10.0, Float:{ 200.0, 50.0 } );
addClassEffect( "models/evolution/Auras/shape_01.mdl", Float:{ 0.0, 255.0, 0.0, 50.0 }, 0, kRenderTransAdd,
{ 0, 255, 0 }, { 0, 0, 0, 0 }, Float:{ 0.0, 0.0, 0.0, 0.0 } );
}

public @ClassWeaponUpdate ( Client, Level )
{
switch ( Level )
{
case 0: // Binary Goku
{
addClassItem( Client, "weapon_melee", true );
addClassItem( Client, "weapon_kiblast" );
addClassItem( Client, "weapon_spiritbomb" );
addClassItem( Client, "weapon_destructodisc" );
addClassItem( Client, "weapon_finalflash" );
addClassItem( Client, "weapon_gallitgun" );
addClassItem( Client, "weapon_genericbeam" );
addClassItem( Client, "weapon_kamehameha" );
addClassItem( Client, "weapon_specialbeamcannon" );
addClassItem( Client, "weapon_bigbang" );
addClassItem( Client, "weapon_kametorpedo" );
}
}
}

PluginPreCache ()
{
precache_model( "models/player/ecx.MatrixGoku/ecx.MatrixGoku.mdl" );
precache_model( "models/evolution/Auras/shape_01.mdl" );
}
______________________________________________________
new MOD_SOUND_CORE[][][] =

{ // << WEAPON >>
{
"/kamehame.wav",
"ecx.goku/wc_kamehame.wav",
"ecx.goku/wc_kamehame.wav",
},
{
"/ha.wav",
"ecx.goku/w_kamehame.wav",
"ecx.goku/w_kamehame.wav",
}

FIRST 13 lines of MOD.Sound.core
 
ESF Old Timer
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Joined
Mar 4, 2007
Messages
645
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Try it like this for the sounds:

new MOD_SOUND_CORE[][][] =

{ // << WEAPON >>
{
"/kamehame.wav",
"ecx.goku/wc_kamehame.wav",
"ecx.goku/wc_kamehame.wav"
},
{
"/ha.wav",
"ecx.goku/w_kamehame.wav",
"ecx.goku/w_kamehame.wav"
}

as for your other problem you should post your whole code in here so I can have a look at it for you.
You only pasted a small piece of the code.
 
Last edited:

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