eh, "EZ", never heard of tbh.
Learning by yourself is the most stupidest,i mean you want to learn all by yourself not looking or hearing to someone else, If you ask for mannered critism, then Make only front and side, plus wires and polycount, and stop using meshsmooth when its not eve detailed at all.
Meshsmooth is only needed when you want to get results like this:
*originaly from polycount, not mine
You wont get such a result with doing meshsmooth to early, either you better use a sculpt programm to do this.
At your old thread i notice you still try to do it uber detailed, thats where most people fail.
Starting off real lowpoly will make you learn faster and maybe you will get the faster way of how to model.
By doing great detailed stuff, or just even plain stuff, you have to do lowpoly, and best poly by poly technique.
Also you are at the same result as in your last thread, nothing new, body, thats all.
I dont see any thing improved tbh.
so my suggestion wich i would recommend you: Start a lowpoly mesh , and then later on get into the detail by cut/supershift-Edgeloop/extrude the polygons.
Lateron get a sculpt prog testversion and try to do highpoly there, not in the 3d application you got.
im sorry if I hit you hard, but you dont seem to care about that all.
*damn, i know i forgot soemthing to tell >_<*